I don't see where there is a "motion" problem. Motion means "moving", so a skip in a animation, a missing animation, a buggy animation would be a motion problem. But the screenshots you posted are pure collision problems.
You basically can't capture a "motion" on a screenshot. You would have to make a video ("motion picture") to be able to capture a motion bug.
I'll see your swimming up a waterfall video and raise you a bear shaman doing combos with a bow, the ultimate sandy... well, not sure I can say that here, an enemy that just won't quit and an infinite knockback from a dragon.
https://youtu.be/wLJV0bautAg
Was swimming on land once but it corrected itself before I could hit the record key. Honestly most of these, except for the fatality'd mob that kept fighting, are due to connection lag which causes, I assume, the client and server to get out of sync. Not to single out AoC, every mmo I've ever played has had hiccups like these. The nude bug with Luclin character models in EQ was a classic...
And let's not forget people getting stuck in swimming animation in T4.
What of these features actually came with dreamworld 2.0 engine update?
Changes i witnessed are see-through limbs, black shadows of doom, terrain levitation boon and weird water ripples. Also some things that were visible before now are treated as "particles" (like the bone flute).
{Circle of Eternity}MellausLachdanann dt | Aldebarrand guard | Ataraxes demo | Tangorogrim tos | Aranruth barb | Demether pom | Errant ranger | Diluvien sin | Hekatomb necro | Haemmer bs | Nyarlathotep tos
Just look what this guy says in the Suggestion thread (ranger being able to shoot while moving +50% range...)
Some people have very special opinions , but its just an alibi thread anyway and the only purpose is to see the often funny wishes of other people
@Anderson When one says the motion is crap then I really don't want to know how they are moving irl.
It's all pretty smooth and fluent , because of the motion cap technology
What you posted is more than obviously : Collision
Last edited by slackjoint; 31st May 2016 at 12:26.
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