Since server move teams seems more unbalanced. Even if everyone joins 6 man on each team at start, all high pvp levels can be on one side. Is the algorytm still present?
Since server move teams seems more unbalanced. Even if everyone joins 6 man on each team at start, all high pvp levels can be on one side. Is the algorytm still present?
balancing never took pvp level or anything but arch types into consideration so nothing has changed
Unchained will eventually be boring. No rewards matter. Its like on my pvp 10 ranger, no rewards matter and u become bored after a while.
Sorry but without mini token, you can't get better pvp armor, and without it, you are useless in world pvp, and btw you will be useless vs t4 guys...
The pvp should be easy access and not like this.
Doing minigames atm is a pain for me, because we are not equal and everyone know it.
Play with some new player, pvp 2 - 4 against pvp 10 or t4 guys.
You will be farm at rez pad, skill or not, only gear count.
some integrate unchained minis and openworld pvp simultaneously and stick a warning label on it because the gameplay is fun its just you run around with newb purple sin armor or green ranger armor and get farmed by pvp 7's if everything was streamlined it would make for some really interesting combat situations , ambushes, running, etc
the best playfields in the game arn't the minigames its the places like khitai and fotd