Getting back to the original topic of crazy T4 strats....Has any guild ever tried to burn down all 3 mini bosses at once in Sheng fight? Now that they dont stack the debuff on the raid it seems possible just hard to manage with Volley/aoes, would it change runners or boss mechanics if all 3 mini bosses are dead?
Last edited by Dodgeball; 6th April 2013 at 23:37. Reason: misspelling
As each miniboss dies, its corresponding add (archer, pikeman, or warfist) stops spawning and Sheng gains an ability. I think he gets disarm from the polearm guy dying. I don't know which abilities he gets from the other 2 because I've never seen the ranger left alive or the roundhouse guy killed.
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In our experience, if we don't have a minimum of 10 people around Sheng *during* Sky Pierce, he will do storm of arrows.
keeping ranger alive should be possible if you kite him around the entree he can't reach the doors but u may need 1 heal and 1 tank to kite/survive all 3miniboss aoes
Thats really interesting..
We were always told to have less than 5-6 people around sheng right after sky piece or he will cast Storm of arrow. But that never seemed to make a lot of sense either.
We have found that on our raids we are more likely to get Storm of arrows on the FIRST sky pierce, but we have never gotten it on any sky pierces after that.
Reading others strats mentioning pets and at least 10 or 11 people is interesting.
We really dont change anything from the first sky pierce to the 2nd, so there are no new people or less people coming to the boss..
So yes understanding the full mechanics of sky pierce would be nice.
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