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July 27th, 2008, 11:00 PM
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#11
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Demonologist Stygian
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I figure, why waste that many feat points on something that'll increase dps by like maybe 50-60 at the most, when I can spend the same amount of feat points on my fire spells and boost their power like 150-200dps. The way I look at my demon is just a distraction for PvP, and an extra buff for (currently) 1% extra spell damage. And even that isn't very useful. 1% of 900 is what, 9 extra points. Big deal. But like I said, it's a distraction in PvP for me. By the time they take it out, I've gotten their hp down like halfway.
(And even if they don't go for it, fiery torment plus gates of hell is a 15 second snare, now with the fire damage I do, that give me about 7 fires of gehenna casts [2 second cast], each does about 500-800 damage each. So it's like at least 3500 damage before they even touch me. And with amassed flames, it increases my fire damage even more.)
Edit: That technique works for melee only classes lol, since gates of hell is only a snare, I get freakin ToS's healing themselves for like 1500hp lol.
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July 28th, 2008, 12:21 AM
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#12
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Ranger Stygian
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How about using Imp Horde AND Pact of Earth Walking.
The imps become overpower?
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July 28th, 2008, 01:06 AM
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#13
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Demonologist Stygian
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You cant get both spells. At the moment the dps given by pact of earth walking is not worth the feats spent, in my opinion the demon should be doing the damage it gets from that spell on average without buffs.
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July 28th, 2008, 06:44 AM
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#14
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Demonologist Stygian
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I guess it is possible for a havoc build. With the slight increase to pet DPS and the havoc CC it might be viable verses 1 or 2 targets but more then that I am not sure. Guess this is something I can try over on the TL server (hehe if a GM would happen to show up and dish out alittle GM lvling love).
clicky click for lvl build
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July 28th, 2008, 02:09 PM
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#15
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Demonologist Stygian
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I have to agree with the OP. I just got some feedback part way through a raid last nice and I was at 87k dmg with my pet at 8k. At nearly a 10% dmg bonus plus buffs to the demo, they're not that bad. I used pact of earth walking about half the time and have 2 points in Demonic Power (none in Fury of the Underworld).
On another note, when Pact of Dread Walking kicked in it was rather nice. The extra 5% dmg from Demonic Wrack was a nice plus as well.
Keep in mind - my Demo is PvE only... and currently focusing towards Raid content - build looks roughly like this:
http://www.conanarmory.com/feat.aspx...efef3ef4e2f2ef
P.S. Was using the Demon Slave during this run (lvl 80 demo)...
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July 28th, 2008, 03:51 PM
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#16
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Demonologist Stygian
Amazons of Hyboria
Cimmeria PvP-RP
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I have done some testing yesterday.
My demo is level 56 and I was shooting level 54 Canibal Brutes in the cannibal cave.
I have no feats in pet damage whatsoever.
This isn't meant to be some sort of number crunshing more a information about the different attacks the various pets can do. I will include damage numbers though, but I did by no means run any long test streaks to verify it.
The Familiar's spell seems to be instant, but has a cooldown 4 seconds. It casts a debuff on the mob which explodes around 3 seconds afterwards, so shortly before its applied again. It does 35 damage. That means 8.75 dps, but like detonation it affects all mobs around it (no dropoff, all mobs got hit for 35).
The guardian does low electrical damage every 1 second. It was 13 ddamage for me, but as i said every second. The animation is still a long fireball cast, but if the mob dies the animations stops immediately and the guardian switches target.
The Slave actually shoots the mob every few seconds, according to what i was able to measure its a casttime of 3.25 seconds. It does a whopping 4 fire damage, plus 2 ticks of 19 fire damage over the next two seconds, then the next shot hits. So in 3.25 seconds they do 42 damage which agian is around 13 dps.
The Avenger does a shockstrike like spell, cast time seems to be 3 seconds, cast animation is again the burning hands, so it looks a bit weird that it actually shoots lightning at the enemy. It did less damage, around 26 per shot, aka 8.66 dps. However I noticed its an AE effect, the damage hits everyone around the target (again everyone got hit for the same), so if fighting large groups the avenger might do a bit of damage.
Obviously I have no idea what the Warlord does. But I'd not be surprised if it was a fire spell again.
For comparision my current FoG (Rank 4) does 295-490 damage per tooltip, which would average at 392.5, or 196.25 dps.
However my max damage vs the level 54 mobs seems to be 624 (spellweaving max damage). Assuming the average damage raises by the same percentage, that means a average damage of around 500 or 250 dps.
So an unfeated Pet does around 5% damage of a FoG vs a single enemy (Guardian/Slave), which isn't too bad, I say.
Also (at least the fire damage pets) profit from the Cursed by Hell spell, and the damage rises a bit (1 point max  ), I'd guess the electricity pets are equally effected by Cursed by Heaven. Also the damage was consistent, they always did the numbers I said, except when they critted then it seemd to be 50% more.
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July 28th, 2008, 05:17 PM
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#17
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Barbarian Aquilonian
Demonologist Alt
Doomsayer PvP
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Quote:
Originally Posted by Janice
I have done some testing yesterday.
My demo is level 56 and I was shooting level 54 Canibal Brutes in the cannibal cave.
I have no feats in pet damage whatsoever.
This isn't meant to be some sort of number crunshing more a information about the different attacks the various pets can do. I will include damage numbers though, but I did by no means run any long test streaks to verify it.
The Familiar's spell seems to be instant, but has a cooldown 4 seconds. It casts a debuff on the mob which explodes around 3 seconds afterwards, so shortly before its applied again. It does 35 damage. That means 8.75 dps, but like detonation it affects all mobs around it (no dropoff, all mobs got hit for 35).
The guardian does low electrical damage every 1 second. It was 13 ddamage for me, but as i said every second. The animation is still a long fireball cast, but if the mob dies the animations stops immediately and the guardian switches target.
The Slave actually shoots the mob every few seconds, according to what i was able to measure its a casttime of 3.25 seconds. It does a whopping 4 fire damage, plus 2 ticks of 19 fire damage over the next two seconds, then the next shot hits. So in 3.25 seconds they do 42 damage which agian is around 13 dps.
The Avenger does a shockstrike like spell, cast time seems to be 3 seconds, cast animation is again the burning hands, so it looks a bit weird that it actually shoots lightning at the enemy. It did less damage, around 26 per shot, aka 8.66 dps. However I noticed its an AE effect, the damage hits everyone around the target (again everyone got hit for the same), so if fighting large groups the avenger might do a bit of damage.
Obviously I have no idea what the Warlord does. But I'd not be surprised if it was a fire spell again.
For comparision my current FoG (Rank 4) does 295-490 damage per tooltip, which would average at 392.5, or 196.25 dps.
However my max damage vs the level 54 mobs seems to be 624 (spellweaving max damage). Assuming the average damage raises by the same percentage, that means a average damage of around 500 or 250 dps.
So an unfeated Pet does around 5% damage of a FoG vs a single enemy (Guardian/Slave), which isn't too bad, I say.
Also (at least the fire damage pets) profit from the Cursed by Hell spell, and the damage rises a bit (1 point max  ), I'd guess the electricity pets are equally effected by Cursed by Heaven. Also the damage was consistent, they always did the numbers I said, except when they critted then it seemd to be 50% more.
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nice work, i never put much thought into my pet attacks after i realized they were the laugh out loud kind of bad. now, 5% of our main nukes dps might be okay if they gave good buffs. vile ambrosia is nice, ive never feated it but supposedly then it gets pretty good. its good without feats, and the only pet actually work summoning. now, if pets did 15-20% of FoG dmg, unfeated, the lackluster buffs might make it worth it. either ALL of the pets need worthwhile buffs, or a dps boost. all of the current buffs are the right idea, but terrible execution. i get like 43 health at 65 from one pet, like 80 mana from another (lol? funcom mustve been especially drunk on the mana one). 1% dmg boost would be worth it for raids if you have two demos in your group, or if mana just isnt a problem for a particular fight (i dont know anythnig about raids in aoc). 1% extra dmg for 5 people is a small boost, but every bit of dmg you can get in a raid is worth it.
lolwalloftext. im not fixing it. enjoy.
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July 28th, 2008, 11:14 PM
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#18
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Quote:
Originally Posted by Boddler
Interesting OP. Thanks for sharing it.
For thoughts on the build, here's a way I might try it. For this build, let's assume that we want Tome of Erlik and agree that are multiple ways people can spend 23 points in the mage tree to get there and be successful.
The rest of the points went into Havoc, with the linked build leaving 4 points to be spent on the defensive or CC feats preferred by the particular player.
Conspicuously, it doesn't include the feat Fury of the Underworld that increases pet crit 5% for 5 points. I won't go into all the assumptions that drive the choice, but I presume it would squeeze 7 or 10 percent more damage out of the pet; if so that wouldn't be worth the 5 points.
I'm also presuming the pet won't have mana issues. A feat adjustment would be necessary if the pet's mana was unable to keep up. The Demonologist is also presumed to manage his or her own mana with potions and/or groupmates, but that assumption carries into most good builds, imo =).
http://www.conanarmory.com/feat.aspx...0ef3efece2f5ef
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The Demon guardian never even loses 1% of its mana at any given time.
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July 28th, 2008, 11:19 PM
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#19
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Quote:
Originally Posted by Krijgsheer
I have to agree with the OP. I just got some feedback part way through a raid last nice and I was at 87k dmg with my pet at 8k. At nearly a 10% dmg bonus plus buffs to the demo, they're not that bad. I used pact of earth walking about half the time and have 2 points in Demonic Power (none in Fury of the Underworld).
On another note, when Pact of Dread Walking kicked in it was rather nice. The extra 5% dmg from Demonic Wrack was a nice plus as well.
Keep in mind - my Demo is PvE only... and currently focusing towards Raid content - build looks roughly like this:
http://www.conanarmory.com/feat.aspx...efef3ef4e2f2ef
P.S. Was using the Demon Slave during this run (lvl 80 demo)...
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You shouldn't use the Demon slave, use the Demon Guardian, it does electricity damage and therefore benefits from its own demonic wrack and your cursed by heaven ability. But I admit, the regen is very nice on the slave.
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July 29th, 2008, 05:12 PM
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#20
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For PvE, well...I really don't care. Maybe the pet's not as bad as it once was.
For PvP, our job is to CC and spike, we don't do the spike that well...and our pet sure as **** doesn't do that well. The pet is a waste for DPS (yes, there are other uses for it, even in PvP).
Still, I'd like to see some of the changes discussed here over the past few days by someone I cannot remember now implemented for the Pet. Drastic overhaul, I say.
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