Originally Posted by
Khaletohep
No, they are not. They are designed for six players without complete Kithai experience and gear. Same goes for old world dungeons. They -can- be done by two to three overgeared, overexperienced or overly patient players. But that's not how they're supposed to be done.
And please, stop the "don't let other people get stuff as cool as I have"-routine.
Offering content for 6-player-groups doesn't "dumb down" raids for 24-player-groups. Offering content for 3-player-groups doesn't "dumb down" 6-player-content.
The more people find satisfying content in the game, the greater the number of total players will be. That's good for Funcom, that's good for the game, and that's good for all of us.
One way of offering content for smaller groups might be to allow players to enter the solo dungeons with a group. Either leave them completely unchanged - then they'd be easier, but offer less reward (so that Lunatic doesn't have to cry about gear being given away freely and everybody having it easier today than in the good old times). Or the health of mobs could be increased according to the number of players, with an according increase in loot. That should be a fair solution.