Does anyone remember last Anniversary events?
Huge boss, no tactic, lot of random players, some equiped with blue items others with T4, unbalance between clases... and it was fun. How such a sloppy fight can be fun?
Open world pvp fights. Two enemy groups meet: one with 3 T4 equiped players, 5 T3 and 7 T2. The other one 24 with T2 equipement. Lot of inbalance? Who cares, that is fun. And veterans can fight alongside newcomers because every sword adds up.
As said many times before:
PVE is limited. Once you complete T4 you will ask for T5, and after that T6, and so on. Funcom with limited resources can deliver that content?
PVP is endless. Open world pvp guild competition is easy to implement and gives the game huge longevity (remember Conan is an eternal archetype with more than 80 years of life, and will be revisited by each generation in the future).
The question is, why since lauch developement has only been focused in pve while population and fun were reduced in same measure?
I see a PVE developer activity like that one of a film director or book author. They feed the amusement to the customer right into their mouths.
To be a PVP developer gives no credit. They are not the amusement god-givers. Their job is to create prizes worth of fighting for and allow players evolve by themselves.
So has Funcom any PVP developer at all?
.