Old 29th November 2012, 07:24
#6 Misiuggah
I don't like the perspective that I will have to fight rocks to get better gear or rely on those who fight rocks...Originally Posted by LunaticAsylumLA View Post
These is terrible news...
Old 29th November 2012, 08:03
#7 LunaticAsylumLA
What is so bad about old armor? Are they going to fix clipping problems? "Looks" is not "clipping", so I doubt it.
Will raids be as valuable as they are right now?
"New crafting nodes" may mean anything like Star Wars beaming or picking onion like in Guild Wars 2 with no attacking monsters at all (that keeps digging in PvE engaging at the moment). This may render gathering either too exhausting or too easy.
Old 29th November 2012, 08:10
#8 Mellaus
Those news seem awesome overall, but i hope people do post their concerns about the points made here on testlive forums so we don't end up with a flawed and exploitable system.
Old 29th November 2012, 08:12
#9 darknessjw
Attacking monsters are now just annoying. Years ago when you were even with their "gear" it was a fight, now its just few second annoying interrupt while digging
Those sounds good
Old 29th November 2012, 08:14
#10 cynara
I like the idea of some of the crafted armor being comparable (or even a little better than) raid armor -- it's needed to keep crafting relevant in the long term. Otherwise we'll have the same situation as now -- people don't bother using crafted gear because they either already have something better, or they'll get something better soon enough. It's not a coincidence that the most active part of crafting nowadays involves items that are already comparable to raid gear (i.e. T2/T3 crafted weapons).
As for deconstructing items, I agree that it sounds potentially problematic if everyone will need on everything in pugs now... Does anyone know how this is addressed in other games? AFAIK the idea of deconstructing items exists in several other MMOs as well, but I don't know whether they have any mechanisms to discourage everyone from needing on everything all over the place. (You might argue that a similar problem already exists in AoC -- you can sell raid and dungeon purples to NPC vendors for a not entirely trivial amount of money -- and I don't have the impression that this would cause people to need on everything. Greed, yes, but not need, IME at least.)