So you saying that if DT can lock out gaurd he wont die, but when guard lock out dt then guard die? I can't follow this logic.
Noone says guard have to use everytime his full hate potential. Adjusting to situation is what we call skill when playing tank.
Ofc it does, that's called aggro sharing.
Or aggro resets.
Or long fight without resets when guard still outstand DT (aggro- and survwise) because most of them are protection fights. So unless we talikng about full Fearless Souls DT vs protection LL guard, guard will be good.
And 1-3min long fights swapping doesn't really mean much. You can use tanks as aggro&die only.
As I stated in my first post in thread - Soldier vs soldier aggoro difference is meaningless. Because aggro is always as high as from worst soldier needed in rotation.
DT's are superior in only one thing and that's dps. If we forget about Arbanus and his no protection there is no other fight where guard will have lower aggro than dt. It can have lower dps or not dps at all compared to dt who goes scarlet + talisman, but aggro vs dpsers so they start to pull of tank - never. As long as we talk about two competent players.