Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Worth starting on Rage?

  1. #1

    Default Worth starting on Rage?

    Heya,

    Couple friends and I are about to start playing the game, is it worth starting on Rage? or is it better to play on Crom or Fury?

  2. #2

    Default

    If you want a whole server just for you and your friends where noone is interrupting your game with any kind of interaction (I mean really not a single interaction with other players in terms of chatting, playing with them or even... seeing them because they just don't exist on this server xD), start on Rage.

    If you actually want the feel that you are playing a MMO game you should start on Crom (PvE Server with some PvP areas but biggest population)... or maybe Fury(open world PvP but lower population than Crom).
    Last edited by xCodename; 2nd August 2015 at 22:25.

  3. #3

    Default

    No, there's about 10 people left on Rage. Stay far away.

  4. #4

    Default

    Well there are more like 7-12 level 80's at any given time so not enough to do any Raid content or kill World Bosses, but somehow they all have level 10 PvP armor which you can't get. Really, I saw two other players in the past two weeks at level 80 and they both had level 10 PvP armor. That must be from an earlier time because no one can do the mini PvP or Fields of Bori now. It's just all on lock-down with so few players. I don't like Fury either and there is no reason to play AoC as a PvE game. They really ruined PvP realism and the Classes when they removed running from draining Endurance. Now it's just a bunch of hip-hoppy bunny rabbits in a pile-on.

  5. #5

    Default

    Sure it is the energy that ruined pvp
    So many more players would be there if jumping consumed stamina ....
    Typing on mobile
    Excuse mspellings and strange auto erections
    --------------------------------------------------
    (current) Mains: Slackjoint (tos), Daraiios(sin) , Quorrin (DT)

    Yes the new store still blows

  6. #6

    Default

    Quote Originally Posted by slackjoint View Post
    Sure it is the energy that ruined pvp
    So many more players would be there if jumping consumed stamina ....
    The energy bar certainly made things worse. They could have reduced stam requirements on combo's, or increased the stam pools rather than create an entirely new system.

    AoC runathon PvP:
    Edit by Anzu: This does not belong here.
    Last edited by krippa; 3rd August 2015 at 21:04.

  7. #7

    Default

    Rage as a server is dead. As for Fury, some claim it has a population but for a new player that is totally not true. You and your friends may see a stray player from time to time within your levels but for the most part the only people you can level with are the people you bring with you to the game. At 80, no one will guild you with the gear you have or lack of player knowledge, assuming you make it to 80, except a few atrocious new player guilds that invite anyone. In PvP, you will be wrecked by full AA PvP 9-10s which claim the population is sustainable, but are more than happy to waste you time and time again thinking that someone in blues and greens and no AA has even the slightest chance of learning anything.

    You will only be able to get gear during WB events, and eventually through Festival week, although you will have a terrible record by the time you get full t1 pvp armor. Assuming you bring at least 3-4 friends, you may be able to pug K6 by picking up the few random loners in global, if your on at prime time.

    On Crom, you can easily get gear with or without friends in pick up raids and 6 mans, where people carry you for the most part with few complaints. Minis run all day and night, not just part of the day like on Fury, so you can play any time and still accomplish your mini games. WB week is much, much, more active than Fury, so getting gear this way is easily done. Festival week is more active due to the player base, but there is a lot of conlusion and farming, so as a new player it's actually worse trying to wade through this until you establish your gear and skill set. The only difference b/t Crom and Fury is you can only open world in 3 zones on Crom, which does not overshadow all the other benefits Crom offers atm, imo.

    If I were you, I would start on Crom, get all your gear and a good amount of AA, join a decent guild, learn your class, get to pvp 5 or 6, and then go to Fury somewhat geared and AAed and at least not be a free kill.
    Doomsayer 2008

  8. #8

    Default

    Quote Originally Posted by krippa View Post
    The energy bar certainly made things worse. They could have reduced stam requirements on combo's, or increased the stam pools rather than create an entirely new system.
    I'm not a fan of the energy system, but it hasn't made the jumping worse. Jumping occurs because it's the easiest way to manage stamina/energy. Dexterity wise, it's easier to keep sprint button down and spam space barre than switch on and off running every 3secondes. The only difference now is you have more running potential than before. But the reasons for jumping around are unchanged. Increasing stam pools or reducing combos need of stam would have had the exact same effect: increase the running pool and therefore the jumping around.
    The only annoying part is the terrible latency with those bloody servers in the US. As for immersion, that's an answerless debate. You find what you bring...

    On Crom, you can easily get gear with or without friends in pick up raids and 6 mans, where people carry you for the most part with few complaints.
    So basicly Crom's a good choice if what you actually want to do is watch TV
    Last edited by Chaman-bourru; 4th August 2015 at 15:54.
    Vali~The Mental Mushroom
    Vehl~The Pink Flamingo
    Vahlie~Redhead's bane
    Tisane~Kettle of Xotli
    Nvah~ . . .

  9. #9

    Default

    Rage died because people always kill it.

  10. #10

    Default

    Quote Originally Posted by krippa View Post
    The energy bar certainly made things worse. They could have reduced stam requirements on combo's, or increased the stam pools rather than create an entirely new system. [/COLOR][/B]
    The energy system as such is a good idea, since having a separate resource for all classes makes balancing easier than having a combined resource for some but not for others.

    The real question isn't which system is better (the current one clearly is), but how to balance classes within a given system. In the current system, the main questions are
    * whether energy pools and regens are properly balanced, and
    * whether stamina really should be a virtually unlimited resource.

    Note that these questions arguably are less about fundamental game design (like the question whether you want joint or separate resources), but more about personal taste. Personally I don't mind the lack of stamina "management" that much (it mainly amounted to using a pot and one or two abilities in the old system anyway). But I am convinced that ranged classes should have taken a bigger hit in their ability to sprint. In particular, rangers who fail at positioning and CCs deserve to be sitting ducks.
    Rathothis|Tempest of Set || Tigrathes|Dark Templar || Isitnofret|Herald of Xotli
    BS|Sin|Demo|Barb|Conq
    Sudatorius|Noob barb on Rage

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •