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Thread: 4.5.5 April 7th ??

  1. #11

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    Quote Originally Posted by Korando-AoC View Post
    You are probably right.

    About new PvP arena, if Funcom wants this new content to be succesfull, they should first implement the last server merge, since many PvPers are stuck in dead (rage) or dieing (Fury) servers.
    Agreed, Countless players have said this and yet Funcom does nothing.
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  2. #12

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    Quote Originally Posted by Halfdead View Post
    TL version is from November. It seems they don't want anything to be tested anymore. Also there is zero communication on either forum.
    All they've done since T5 is the achievements, and there's no reason for those to be player tested (that was on TL to see if thing updated properly and the UI worked).
    EvitoQQ @ YouTube
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  3. #13

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    Quote Originally Posted by Evito View Post
    All they've done since T5 is the achievements, and there's no reason for those to be player tested (that was on TL to see if thing updated properly and the UI worked).
    What I meant was, they haven't done a single thing nor updated TL to match the live version.

    Plenty of interaction on TSW forum from Funcom, but not this sinking ship of a game.
    Halfdead/Ghiaour
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  4. #14

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    Quote Originally Posted by Texan615 View Post
    Crafting update and bug fixes!
    Yeah.. in our dreams. Funcom said crafting was coming in update 4.6. But I'm pretty sure that has even been pushed back.

  5. #15

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    Meanwhile TSW will soon release episode 11.

  6. #16

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    it's game over guys...
    ...game over !
    The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came. Therefore must the soul deceive, despise and murder men.
    ---
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  7. #17

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    Quote Originally Posted by Chillee View Post
    Meanwhile TSW will soon release episode 11.
    You do have to remember that TSW has been eating through its remaining content which was still well in progress before it launched. That is where the new zone and dungeons have come from. Other updates have just been simple things like new quests and small events. AoC was similar after launch. We had some bigger updates, and new zones coming out that they didn't start from scratch after the initial launch.

    TSW will slow down considerably as all those unused art/zone assets are utilized.

    The slowest, most intensive, part of the development cycle seems to be creating the zone itself.

  8. #18

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    Quote Originally Posted by tapwater View Post
    You do have to remember that TSW has been eating through its remaining content which was still well in progress before it launched. That is where the new zone and dungeons have come from. Other updates have just been simple things like new quests and small events. AoC was similar after launch. We had some bigger updates, and new zones coming out that they didn't start from scratch after the initial launch.

    TSW will slow down considerably as all those unused art/zone assets are utilized.

    The slowest, most intensive, part of the development cycle seems to be creating the zone itself.
    Slithering Chaos and Palace of Cetriss have been under development almost as long as TSW has been out. Crafting update was initiated 3 years ago?

  9. #19

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    Quote Originally Posted by Chillee View Post
    Slithering Chaos and Palace of Cetriss have been under development almost as long as TSW has been out. Crafting update was initiated 3 years ago?
    I'm not saying that AoC is getting the same development work as TSW, just that the proportion of work we see is probably skewed. They get more, but not as much more as it looks thanks to prior works being done.

    Slithering Chaos and Palace of Cetriss had to start from scratch, so that takes time, and we really have no idea how many employees they have for each kind of task and what their schedules look like. Crafting Update is also heavily code intensive, and they probably have just 1 person (maybe 2) working on it, as well as other things. That work takes much more time than implementing a simple quest or 5.

    I agree that it is taking a really long time to complete, but that is just the nature of things which we have to live with, unless you have a spare couple million dollars to give Funcom to hire more employees for a year.

  10. #20

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    Quote Originally Posted by tapwater View Post
    ...we really have no idea how many employees they have for each kind of task and what their schedules look like. Crafting Update is also heavily code intensive, and they probably have just 1 person (maybe 2) working on it, as well as other things. That work takes much more time than implementing a simple quest or ...
    Also, the civilian populace is not required to work over-time. If you take the rose-tinted glasses off; most dev teams work from 8-4pm or 9-5pm ... and bail immediately. Not giving game-coding another thought. And don't get me started on FUNCOMs "holiday" policy. So projects take a painfully long time when you add in Taps idea.

    .

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