I had pvped in aoc for years in 350-600ms+, if you are hitting a moving target, their position you see is actually 0.3sec+ before. You need to adjust and predict in order to land combo and it is very painful to play one hand range weapon. When you are chasing a better ping target, it is so crazy that sometime you actually need to run ahead the target to hit him lol. And the problem is you don't know the players are US or EU players so it doesn't have a fixed solution to predict/deal with it at all. And it is daunting that if you and your target are both landing a cc on each other at same time, you will be the one gonna be cced first. And that's why I never call myself a pvper, no way to win when players in same skill level but one with worse ping cannot even land white hits. Latency is extremely unforgiving in aoc combat system. If you watch the US players' videos, you know that they are playing like a single player game while I see ppl porting all the time. If you have 300ms+ latency, just play two hand range weapon/casters. AOC really need a dynamic system to adjust hit box according to latency. People just call me baddie because I skip all the white hits and only land the combo finisher with -20% dmg penalty. But I have no choice, I can only take advantage on the finisher increased hit box range and avoid taking dmg to try to land a white hit that gonna miss.