point of thread is to describe a working semi ffa pvp environments without the current issues underlying open world lack of popularity.
wich are unconsensual pvp where people trying to pve just get attacked while trying to pve and total lack of rewards/incentive to do any open world pvp or to go in pvp enabled zones/servers, horribad cryminal system wich ruins pvp.
basics of zones
.no guards and only lvl80's allowed to enter
.perpetual night time with lighting like dragon spine dark night
.upon entering you have extended shield of risen in the zoning area where you can pick up 11 pve quests rewarding 50 moas each+caravan bag, the eleventh quest rewards 5 rare tokens and lets you choose between blue magic potion or combat rating potion upon completing the other 10 pve quests successfully; all these quests daily repeatable quests on a billboard at entrance.
.upon entering you may choose to join a contender side for control of an area inside zone, each side can have max 12(or even 24) players, and only contenders may capture flags.
contenders can only kill or be killed by oposing side
.pvp quests to kill 10 people in the zone with daily cooldown granting 2 campaign badges
.1 area of zone to defend or conquer granting pvp xp for capturing flags inside it and holding them for 2 minutes exclusively while under atack, if there is no fighting no xp or any gains at all, rewards 5 conquest trophies each 2 minutes of holding a flag/cap point.
.upon entering zone you get maxed out aa's and pvp gear, this would require a revamp of current pvp gear as a whole because while some classes get extreme power with pvp gear others get gimped by pvp gear and not to mention the total inadquate state of all pvp weapons.
.10 epic lvl85 npc's will aid in defense/atack wich respawn every 3 minutes and target oposite contenders
.pyre system from cimmerian end each of these zones to sacrifice body parts
khopshef province
upon entering you can talk to an npc of the free slaves or the stygian army.
caravanserai with a destuctible main gate, inside arena gate and an added gate near rez pad area entrance to town.
adjacent to each of these gate a capturable flag and siege camp where siege weapons can be deployed to destroy gates; as well inside gate siege defense weapons at roofs 1 close to each gate
conarch valley
upon entering you see a vanir captive and a moragh sentinel, talking with them will let you ally with the vanir or the moragh
chieftain dwelling
inside a flag to capture and hold
clan moragh settlement.
flag inside tavern
falg behing main gate with added destructible gate door siege camp out side and siege defense weapon on the inside pallisade
on choosing the vanir side you get teleported outside of main wall to vanir controled area.
pve players or others not contending will need to sneak past settlement to outside area to do their quests .
wild lands of zelata
upon entering you can join the nemedian or tesso city defendors
tesso
is extremely ill defended against any organized offensive, should prove fun to defend the undefendable.
3 flag points to hold, 1 on top of tavern, 1 inside mitra temple, 1 by npc keyx inside harbor warehouse.
this content should be available for premium players only. to encourage pvp'ers to actualy subscribe and not be just f2p doing minigames watching eachother in hub cities.
key idea is reward pve'rs daring to quest in ffa pvp environment as well as have actual open world objectives+content working in a mix of consensuality fairness and providing rewards for all.
joining an unchained zone giving rewards for solo pvp'rs, pve'rs and team pvp'rs.
criticism welcomed.
ranting not welcomed.
cheers.