From "How should funcom change the crafting..." thread:
Old 30th December 2010, 14:01
#1 stevepine
How Should Funcom Change the Crafting System?
Hello Drunkards and Wenches!
I tend to think the most helpful and interesting threads on the forums are the ones that attempt to keep it as simple as possible So...
We all know the crafting system sucks right?
1) What do you think are the bad things about the way it is now?
2) How do you think it should be changed and improved?
( Aim: -- Making crafting something that most players are actually interested in and really want to get involved in)
Old 30th December 2010, 14:17
#2 stevepine
1) I personally hate the stats for items. I remember it even took me ages to figure out the difference between hit rating and combat rating lol and then learning that this gem gives you a 0.8 % bonus in this and that.. I mean what does an 0.8 percent bonus in a skill really mean ? I think stats could be better and clearer.
2) One idea I had was that, when you kill a player in pvp, he should drop a valuabe crafting material (as well as the pvp mats) and that after gathering enough of different materials like this from kills , you could craft a blue or (with a LOT more ) a purple level item for your character. Just an idea.
Old 30th December 2010, 14:47
#3 Nolenthar
The worse imo in the crafting system is certainly the near impossibility to get most of the material in the world while questing, and also the hundred of quests it generates, filling your quest logs so fast you have to concentrate on artistry and nothing else before you can actually make it a casual activity.
Also, it's obvious some materials have simply make a lot of people giving up on crafting.
I really had the feeling while progressing than the crafting had nothing to offer, especially nowadays.
In other games, crafted item are a valuable alternative when it comes to gearing your toon even while levelling. In AOC, it's valuable only at level 80, and even there, you better get your gear from Khitai.
So, If you asked me :
- lower drastically the minimum level to start crafting to level 10, and make it something any character will get to do, or will be invited to do without going to this resources area.
- making the material income way easier for the low level ones, a bit like the stones and metal (a 100% income)
- Make item craftable ONLY with the proper equipement (no crafting outside of cities or specific crafting place).
- making a lower quality of magic gem droppable (no one will waste a true gem on a low level gear, but a "nerfed" gem who world drop, yes)
- making the resources way easier to get outside of the resources area
- Khitai recipe ?
I know Santa is not far but I don't believe anything will be changed, nice try though