Originally Posted by
Grizzly
As far as I can tell based on the OP the complaint is that once a necro dot is placed on you it will continue to interrupt you from capping a flag point or picking up the flag in mini games.
That being said and the case, why not place a line of sight check on the interrupt of all dots, if the necro can't see you then the dot doesn't interrupt, problem solved without effecting the necro spells. Am I missing something or is this actually a change that works for all parties as it doesn't lessen the necros strengths but also doesn't place a penalty onto anyone other than taking dot damage. Plus if the necro can see you then you are being direct cast on or can be, but why penalize a class by only thinking of a penalty solution to the problem?