That time again. If you guys find anything after server's are live, you know what to do. PM me on the forums ore post a reply here. Ill keep this post updated throuought the day with any and all undocumented changes and information. Try to make all reports as descriptive as possible.
General
* Chain Kills seem to occur more often now.
* Trader NPC's can now be found in Player cities.
Mounts
* Skewbald Pinto horse now gives -3% sprinting stamina drain instead of -8%.
* Reports of horse riding skills vanishing and being unavailable.
Playfields
* In fields of the dead a guard patrolling on roads formerly known as (45) has got his name back and doesn't attack players randomly anymore.
* The water fountain in the Tarantia Noble District (one near the Armsman Tavern)has been filled with water and now works as king conan intended.
Items
* Ruby Silver has now been properly named "Black Silver".
* "Rageflame Robe" uses a different robe art now.
* "Nadiral Circlet" was renamed to "Nadiral Cowl" and also had its model changed.
* Several "Scorpion Cave" loots that were previously missing their names have been fixed and now got proper names assigned to them.
* Reports of level 70ish+ robes haveing updated graphics.
* The dagger from the Lich in Catacombs is no longer invisible, it now has a sort of short-sword sized dagger graphic.
* The 'Bloodseer Vest' has drastically changed graphics into a dark blue robe. Still called 'Bloodseer Vest', so might have been an unintended change.
* Drawing Ink and Parchment have updated graphics.
Quests
* New quest for the 5th villa is available (Villa Camillus)
* Boosted exp from the other villas a lot (at least villa verde, to 33k)
* Some resource quests can't be handed in.
Tradeskills
* Steelsilk Belt- Can't craft the blue version of it. You will get fine steelsilk MITTS.
* Steelsilk Leggings- Can't craft the blue version of it you get fine steelsilk BELT.
Classes
Priest of Mitra
* Force of Will is not increasing the damage of repulse at all. (supposed to increase damage by 90% according to forum mod)
Conqueror
* All Battle Shouts now have a Sound effect.
* When a lower level conq is grouped with a higher level one, the lower level Warlord takes precedence on all members of a group. The buff from the higher level conqueror should take precedence instead. (bug?)
Bear Shaman
* Bear Shamans do not have "Wreck Armor", they have "Crush Armor" which has ranks I+II+III+IV. "Crush Armor" animation has no change, for this reason.
Guardian
* "Overreach" now has an addition to its animation.
Assassin
* "Kidney Shot" CD removed/missing. (Lotus Spec)
Necromancer
* Necros have had their feat trees rearranged in both Nightfall and Reanimation to quite some degree. No free respec for this change.(See notes below on how the tree's have been rearanged)
* Relating to the feat changes- Talent points stayed with their respective talents while being moved so it is possible to have a talent that you no longer have the required amount of points invested into the tree to have.(IE you can have an item available that requires 15 feat points invested when you only have 10 invested.)
Comfirmed and/or Ongoing Bugs
* Gems still do not appear on the Trader after being searched for.
* Guild members having problems stacking resources in the bank. These have to be removed, stacked in one's own bag and then placed back into the bank
* Players that have previously completed the ritual to remove the Mark of Acheron still bear the mark.
Possible Bugs/issues- Need comfirmation
* Stats seem to only barely be affecting damage output, and appear still broken in other areas, mostly defensive characteristics of the stats are not being applied.(See dev response below)
* The bug with NPCs not becoming visible until you are right on top of them is back. It was a bug they fixed last monday.(need confirmation)
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Dev Response to Attributes fix:
Quote:
Dexterity does affect evade chance, it simply is not reflected in the GUI correctly. The GUI team is looking into getting this fixed soon. Dexterity also increases offhand chance, DPS from certain weapon types, max stamina, and stamina regeneration.
One should not expect too much in an individual sense from attributes as they apply bonuses to a wide range of stats simultaniously.
There will be a guide to these skills posted for the community within the next week or two to clarify any questions with these issues.
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Necromancer Feat Tree change Notes:
REANIMATION TREE
Unholy Fortitude and Grim Hunger
These feats have been switched around in positions, which while it makes sense regarding the later feats in what is now the Unholy Fortitude feat line, has serious implications upon the spell damage build due to having to spend 5 more feat points to get Grim Hunger.
Improved Parasitic Souls
This feat has also been shifted up from tier 3 to tier 4 which also hurts the aoe spell power build, albeit not as seriously as the Grim Hunger change.
NIGHTFALL TREE
Despoil the Soul
Has been shifted down to a tier 3 feat, this has been promised and was a change we knew was coming. Overall this is a good change and one much needed.
Flesh of the Wight and Blasphemed Flesh
FotW has been shifted down to a tier 3 feat, while its followup has been shifted down to a tier 5 feat. Unexpected but will help a lot of builds by offering a relatively easily accessible boost to mage shields. For one point you cant go too far wrong.
Mark of the Devourer
This is where everything really starts going tits up. MotD has been shifted up a tier to a tier 4 feat and still does not offer any benefit beyond the first point invested. By itself not a particularly big concern, but it has knock on effects right throughout the tree.
Unholy Inspiration
The knock on effect continues as Unholy Inspiration gets knocked up a level to a tier 6 feat. This feat was fairly sub par anyway as a tier 4 feat, but was appealing to a reanimation heavy build. Likely to be ignored a lot now by reanimation necros and ignored by all nightfall necros as they use despoil the soul instead.
Death Eater
This feat has been brought down from a tier 7 to a tier 5 feat. The logic behind this is to probably give One with Death necros an option to be able to pump up their HP when necessary by eating one of their pets and resummoning. Otherwise ignored by Nightfall necros.
Ravenous Souls
This feat has been pushed up from tier 5 to tier 6. Not really sure what the logic behind this change is, it used to fill in a useful role in tier 5 as a good filler talent. Not sure it can perform the same role in tier 6 but will have to see.
Soul Absorption
This feat has been pushed up from tier 6 to tier 7. Again I do not know entirely what the logic behind this change was, but it is making the top end of the tree extremely cluttered with points you will want to spend.
Embrace Death
What were Funcom thinking when they moved this not only to tier 7, but as a prerequisite to Plagued Heart Curse, which itself is the new prerequisite for Ritual of the Lich. Any feat that only comes into play when you have killed something instead of while you are trying to kill it will almost always be ignored. The benefit from this feat would have to be massive for anyone to even consider lich form anymore.
Plagued Heart Curse and Wretched Heart Curse
This has been shifted up to tier 8 and is the new prerequisite to Ritual of the Lich. Wretched Heart Curse has also subsequently been pushed up to tier 8 as a result. Patch notes promised additional damage on Plagued Heart Curse (I had 5 points in it before the patch) but the damage on it appears to be same as it was pre patch. I will have to compare damage values before and after resetting feat points.