1 hand and shield combos
Dulling Blow****
I: level 7
II: level 20
III: level 40
IV: level 64
A very solid combo that lowers the damage of any target hit by the combo. The combo does a very solid amount of damage and has a good number of feats which improve upon it. A very important combo for any PvE situations as a sword and shield guardian.
Counterstrike*****
I: level 15
II: level 24
III: level 48
IV: level 72
Deals damage and causes monsters attacking the guardian to take damage. This is your most important skill as a shield guardian in PvE (both solo and group). Does good initial damage plus significant amounts of retaliatory damage to all targets hit by the combo.
Guard Destroyer**
I: level 36
II: level 60
A combo dealing damage and increases damage done to all targets hit by the combo. Has a very high stamina cost and only adds a static amount of additional damage every time an affected target is hit.
Shield Sweep****
I: level 5
II: ?
III: level 52
IV: level 76
The shield and sword knockdown combo. Perfect for knocking down, not so good for anything else. Useful regardless of spec and weapon choice. Smaller range than stagger but can gain a snare effect through feats.
Overreach***
I: level 17
II: level 32
III: level 56
IV: level 80
Deals damage but reduces your damage by 10% if you connect with it. Currently this combo only does a moderate/small amount of damage over dulling blow. if you're s/s you're stuck making use of this to deal damage but it's no longer a powerhouse combo.
Plexus Strike*****
I: level 28
II: level 44
III: leve 68
Combo that deals moderate damage and drains stamina from all targets. A staple combo for any guardian regardless of spec or weapon choice. The stamina that can be regained from using this combo can be a life saver. You may not need to use this every time it's up but it's a very very handy combo.
Feats
Here I will try to give a short overview of each feat and a description of what it does. I'm going to rate each feat with *s from 1 to 5 with 5 being the best as an overall indicator of how useful you may find this skill. This by no means is absolute as spec and goal of your class really can determine how much you get from a particular feat. if you have a strong disagreement with one of my ratings by all means share your opinion. There's no way I can try out each feat to it's fullest potential so I'm relying a lot on the forum and feedback to come up with these ratings.
You can use
http://www.hybes.de/featPlaner.php?class=Guardian to build your own test feat trees.
General Tree
Recovery*****
Pretty much the must have talent for any guardian. This talent gives a large amount of in and out of combat health recovery to the guardian and is vital for both PvP, Leveling, and Tanking in PvE. At level 80 this is reported to give around +173.5 natural regen.
Stone Skin****
Gives 1% immunity to Fire, Electrical, Cold, Holy, and Unholy per point for a 5% maximum.
Improved Frenzy Stance***
Improves the damage bonus of Frenzy stance (+10% at 3 points). It's a 10% increase in frenzy stance damage. Depending on your play style this is a great talent or completely worthless. If you want to use frenzy stance a lot or get big hits this is a good investment.
Hateful Strikes***
Active ability that increases the threat you generate. It's a 10 second effect with a 2 minute cooldown. The short duration and long cooldown limits the effectiveness of this talent. The saving grace of the talent is that it boosts your threat generation rather than just grabbing a mobs attention. This means that even after the buff fades the mob will still pay attention to you.
Goad**
A single target taunt to make a monster attack you. 2 minute cooldown. This talent appears to be bugged and occasionally not work or bug out. Assuming that this is fixed this talent still has a long cooldown for its effect. None the less this is going to be an important emergency talent for tanking and is only a single point investment.
Improved Defensive Stance****
Gives 3% resistance to Slashing, Crushing, and Piercing at 5 points. This talent would be rather lackluster except that for endgame PvE tanking every little bit of immunity helps. This is also a requirement for Lifesaver which is a very useful talent for both PvE and PvP.
Iron Skin****
Gives 1% immunities to Piercing, Crushing, Slashing, Poison per point. This feat is a good return on investment for physical immunities and a great investment for any tank.
Burning Vigor**
Gives a small chance (10% at 3 point investment) to regain health when hit by a spell in defensive stance. This feat only works in defensive stance and is reported to give back only a small amount of health. It's still additional regeneration and life recovery so it has its uses for a tanking build but it's not significant enough to be of a major concern.
Sustained Rage***
Adds to your melee damage. Reported to be +9.1 Damage at level 80 with 3 points invested. It's nothing special or must have but will give you a solid boost to your DPS.
Counter Strike Stance**
Grants an ability that will cause you to deal mediocre amounts of damage when struck in defensive stance. This damage scales with level but not very well. Overall this talent has use in a 'spiky' build making heavy use of reflective damage but beyond that not it can easily be passed up. I believe this is an activated ability but I don't have any concrete numbers on duration/cooldown (feel free to help me out!).
Surging Health**
Provides a 6% chance to regenerate health when hit in defensive stance (at 3 points). The damage returns is rather small and apparently doesn't scale very well. Still provides a boost for tanking at a point where you need anything you can get.
Guarded Frenzy***
Reduces the immunity penalty when in frenzy stance by 30% at 3 points. Generally when in frenzy at -70% to immunities or -100% immunities you're still going to be taking a lot extra damage. The saving grace is its use in solo PvE. Many people report having success grinding in frenzy stance using this talent. It's a talent that's easily passed up for uses other than in a grinding/leveling build.
Cunning Deflection**
This feat provides an ability that reflects 50% of the damage of the next attack the guardian is struck with along with a 20 second damage shield buff. The ability is on a 30 second cooldown. A micro heavy talent that reduces the damage of the next attack and provides damage shield. Generally regarded as too tough to use effectively and too long of a cooldown to mitigate a significant portion of damage. This ability may be useful for fights that involve slow hitting monsters or monsters with a predictable hard hitting ability.
Anticipation**
Adds a permanent damage shield to the defensive stance, does not strike back as much damage as counter strike stance but both can be active at one time. This feat suffers from the same problem as its requirement. The retaliation damage just isn't enough to make it a must have. Again this feat might be good for a 'spiky' build but otherwise don't feel bad for passing it by.
Lifesaver*****
Adds life regeneration to defensive stance. When maxed appears to be about 1/3rd of what you get from recovery. This is a very valuable talent for PvE tanking as well as a great tool to have in PvP. Being able to go defensive stance and regen large amounts of hitpoints in combat is very effective. Taking this talent also allows you fight much higher level mobs with sword + shield and defensive stance for fast experience.
Volcanic Rage*****
20% damage increase for 20 seconds 2 minute cooldown. A great talent for damage or PvP focused builds. Allows you to spike some damage at key moments. If you have 20+ points in the general tree and are planning on doing more than PvE tanking that you should get this talent. Also stacks with the damage buff of juggernaut.
Goad Mob**
AoE taunt around the guardian to draw the attention of monsters. Has a 5 minute cooldown. If you are doing serious PvE tanking then you will likely need this skill for emergencies. Still doesn't change the fact that its an excessively long cooldown.
Improved Goad Mob**
I couldn't find any information about this talent. Let me know so I can fill it out! I can't see it being rated any higher than Goad Mob though. Chances are this and Goad mob go hand in hand and if you get one the other one is probably also a worthy investment.