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Old January 7th, 2009, 12:05 PM     Torbernus is online now   #1
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Default What is the fascination with player housing?

I played UO and it was cool to have a house, but it also ruined the feel by having houses all over the place. Houses where built in every free inch of space and just getting around started to be a pain in the rear.

I for one like the look and feel of the world created. I don't want to have to run between houses to kill a mob.

Please don't make in the Age of sprawling houses.

If you must have houses, please instance them like the guild city's.
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Old January 7th, 2009, 12:09 PM     vulturepk is offline   #2
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it's carebear... and has ruined many games imo.
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Old January 7th, 2009, 12:15 PM     -Halla- is offline   #3
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Cos I can make a bordello on my ERP server.
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Old January 7th, 2009, 12:16 PM     dradulas is offline   #4
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Quote:
Originally Posted by bart430 View Post
I played UO and it was cool to have a house, but it also ruined the feel by having houses all over the place. Houses where built in every free inch of space and just getting around started to be a pain in the rear.

I for one like the look and feel of the world created. I don't want to have to run between houses to kill a mob.

Please don't make in the Age of sprawling houses.

If you must have houses, please instance them like the guild city's.
If they could do it instanced inside player cities some how it would be fine, good place to store stuff I cant bring myself to delete.
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Old January 7th, 2009, 12:21 PM     jaedrian is offline   #5
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Housing is great when it is instanced. When I played EQ2 it was great to have a place to call my own. We had 5 room houses that really gave you a sense of accomplishment for your high level characters.

It's optional and no-one had to get a house that didn't want one.

And by making it instanced, you don't have to clutter the world with anything. If the barracks in guild cities is the access to point to private housing, then nothing needs to be added to the world.

Again, housing is optional and doesn't have to be used unless you want to.
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Old January 7th, 2009, 12:25 PM     celestialfury13 is offline   #6
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Houses serve several purposes.

1) They are fun.
2) If you have to go AFK but don't want to shut the game down, you don't have to worry about being ganked in your hideout.
3) Helps a lot with RPing.

I'd like to see them in game, but there are a lot of other things that I'd rather seen in game first.
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Old January 7th, 2009, 12:25 PM     Vivina is offline   #7
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Can be as simple as having apartments in the major cities.

*Edited by Rinlahn the Amazing-Removed flame content.

[edit: Thank you, Rinlahn.]

Last edited by Vivina; January 9th, 2009 at 08:55 AM..
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Old January 7th, 2009, 12:26 PM     Medens is offline   #8
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I just want extra space, thats it. I would rather them work on other things like raid/seige bugs then create houses. not saying that I don't want it at all, just saying that they have more important places to spend their time.
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Old January 7th, 2009, 12:26 PM     Rinlahn is offline   #9
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I agree with the people that say housing is good instanced. I hated houses in UO and SWG for the fact you couldn't move 2 feet without hitting one.
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Old January 7th, 2009, 12:28 PM     Zonian is offline   #10
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Only really something I would think that RP'ing weirdos would care about. Bigger storage in the trader and more bags would be more useful to me than some 'house' to leave things.

Basically, to make housing something of interest to the general population, you would need to open up an entire real estate economy which could add a little spice to the game's current non existent economy.
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