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Old December 30th, 2008, 12:39 PM     mraediswf is offline   #1
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Default Revolutionary combat??? Hardly...

I have been following this game for several years before launch and was really excited to play. I played AO since launch and had a lot of faith in Funcom to deliver what was promised. But revolutionary combat? Not in the game that was released.

I keep hearing people throw around the word "revolutionary" when it comes to combat in this game. I ask, revolutionary to what?? Being able to swing in a certain direction and hit targets is not a new idea. Several games are already doing this, although mostly single player games. This is new to MMO's, but it is not all that revolutionary. Anyone remember Rune...? How old is that game.

The system you were supposed to get got revamped before beta and became something else and the old system got scrapped. Which it would have been "revolutionary". (And maybe why there were so many setbacks) WHat you got was one of the most complicated Macro systems ever devised in an MMO. Sure you can swing and hit in a certain direction and that is all good. But the combos were originally intended to be a chain of attacks leading to fatality. Instead now you have to hit a macro at just the right time before death to get a fatality.

If you dont beleive me check this URL at about 2min 50sec into it.

http://www.youtube.com/watch?v=JGyvHbV_UqE

I would dare say this is what most of us were looking forward too.

This single aspect is the primary killer of this game and why you have such low pops. If you were here at the beginning; This was the most popular subject on the forums. Maybe... Next to gameplay issues.

I still have an active account and do pop in to see how things are coming along. And they have shaped up nicely. But Funcom has a long way to go. For the rest of you who enjoy AOC. I am glad you do. But the shelf life will be short unless something really great happens.

Does Anyone still support the Alternate Combo System?
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Old December 30th, 2008, 12:45 PM     hardwirecars is offline   #2
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dude i just watched that video you posted


its the exact same as ingame (not the gui) but ya the combos were just how they are now.

dont be tool. play the game injoy it and do like me hope some day mortal combat will come out with an mmo.
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Old December 30th, 2008, 12:47 PM     OmegaOne is offline   #3
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You forgot passive direction blocking. Directional dodging. Active blocking. Fatalities.

You can chain together combos just fine, it is simply not a requirement. This is better as it allows more freedom in play style.

The combat system in this game is awesome, they are not going to change it because of your inability to see the system as a whole, that's your problem, not theirs.

The game is revolutionary within MMOs like you said. The combat system is innovative within the MMO area.
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Last edited by OmegaOne; December 30th, 2008 at 12:52 PM..
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Old December 30th, 2008, 01:01 PM     Yakamakaw is offline   #4
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Only thing that lacks in combat is caster classes imo. They are pretty similar to any other mmo in the skill department, but melee on the other hand...
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Old December 30th, 2008, 01:06 PM     Wurble is offline   #5
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Quote:
Originally Posted by Yakamakaw View Post
Only thing that lacks in combat is caster classes imo. They are pretty similar to any other mmo in the skill department, but melee on the other hand...
Read this suggestion:

http://forums.ageofconan.com/showthread.php?t=165552

It is a recommended addition to the game (not a change to existing mechanics) that would allow casters to have combo versions of each of their hostile spells. In order to cast these combo versions they would have to be in a "combo stance" which would in turn disable the normal versions of all their hostile spells. The combo versions of spells would deal more total damage but have equal DPS. These spells would be executed the same way ranger ranged combos are currently executed.
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PvE Sieges:
http://forums.ageofconan.com/showthread.php?t=163401

More non-epic zones:
http://forums.ageofconan.com/showthread.php?t=161077

Tortage after Strom:
http://forums.ageofconan.com/showthread.php?t=154875

Caster Combos:
http://forums.ageofconan.com/showthread.php?t=165552
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Old December 30th, 2008, 01:06 PM     OmegaOne is offline   #6
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Quote:
Originally Posted by Yakamakaw View Post
Only thing that lacks in combat is caster classes imo. They are pretty similar to any other mmo in the skill department, but melee on the other hand...
Now this is a good argument. Not sure what stance I have on the caster side, they can't cast their heavy spells while moving and have a casting bar, but at the same time don't have a cool down except on instas or quick casting spells

They would have to remove the caster bar, assign a combo and create a cool down. I think we would see heavy resistance from the casters tho.

On the other side of the coin it gives players that are not fond of the combo system an option to use something else.

Undecided on this.
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Old December 30th, 2008, 01:10 PM     Wurble is offline   #7
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Quote:
Originally Posted by OmegaOne View Post
Now this is a good argument. Not sure what stance I have on the caster side, they can't cast their heavy spells while moving and have a casting bar, but at the same time don't have a cool down except on instas or quick casting spells

They would have to remove the caster bar, assign a combo and create a cool down. I think we would see heavy resistance from the casters tho.

On the other side of the coin it gives players that are not fond of the combo system an option to use something else.

Undecided on this.
Read the post I have above. It would ADD combo versions of spells, not replace existing ones. A caster would be able to cast either combospells or normal spells based on the stance they are in, and the stance would be locked during combat (no stance dancing).
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level 41 Conq
level 63 Barb
level 46 Barb
level 66 Guard
level 80 HoX
level 66 Shammy
level 63 Necro
level 31 DT
level 50 Demo
level 23 Sin

PvE Sieges:
http://forums.ageofconan.com/showthread.php?t=163401

More non-epic zones:
http://forums.ageofconan.com/showthread.php?t=161077

Tortage after Strom:
http://forums.ageofconan.com/showthread.php?t=154875

Caster Combos:
http://forums.ageofconan.com/showthread.php?t=165552
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Old December 30th, 2008, 01:10 PM     mraediswf is offline   #8
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Quote:
Originally Posted by hardwirecars View Post
dude i just watched that video you posted


its the exact same as ingame (not the gui) but ya the combos were just how they are now.

dont be tool. play the game injoy it and do like me hope some day mortal combat will come out with an mmo.
No macros bud. No macros. They were boasting no macros in combat prelaunch. I followed AOC for approx. 3 years prelaunch. Although I cant say that it should have been totally whithout macros. A good macro would have been one Say like "Sharpen" A x-mult. buff to your weapon. And such.

Or "Fire Arrow" the next arrow is on fire.

Here is what wicki had to say.

Real Combat
"Real Combat" is being touted by Funcom as a revolutionary approach to combat in online RPGs where the player is in direct control of the character's weapon strikes in real time. This multi-point melee and ranged combat system is purportedly easy-to-learn and is one of the prime attractions of the title. Allegedly, the "Real Combat" system will take the ritualized combat experience previously found in online RPGs in a new direction. For this system, Funcom has also added aspects such as formation combat, mounted combat, siege combat and hive combat. However, this "Real Combat" never made it live into the game, and was replaced by a simple combo system where you click icons in a certain order to activate "combos" which is a series of scripted strikes

And that is exactly what happened.
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Old December 30th, 2008, 01:11 PM     OmegaOne is offline   #9
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Quote:
Originally Posted by Wurble View Post
Read the post I have above. It would ADD combo versions of spells, not replace existing ones. A caster would be able to cast either combospells or normal spells based on the stance they are in, and the stance would be locked during combat (no stance dancing).
interesting, thanks I will have a read.
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Old December 30th, 2008, 01:13 PM     OmegaOne is offline   #10
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Quote:
Originally Posted by mraediswf View Post
No macros bud. No macros. They were boasting no macros in combat prelaunch. I followed AOC for approx. 3 years prelaunch. Although I cant say that it should have been totally whithout macros. A good macro would have been one Say like "Sharpen" A x-mult. buff to your weapon. And such.

Or "Fire Arrow" the next arrow is on fire.

Here is what wicki had to say.

Real Combat
"Real Combat" is being touted by Funcom as a revolutionary approach to combat in online RPGs where the player is in direct control of the character's weapon strikes in real time. This multi-point melee and ranged combat system is purportedly easy-to-learn and is one of the prime attractions of the title. Allegedly, the "Real Combat" system will take the ritualized combat experience previously found in online RPGs in a new direction. For this system, Funcom has also added aspects such as formation combat, mounted combat, siege combat and hive combat. However, this "Real Combat" never made it live into the game, and was replaced by a simple combo system where you click icons in a certain order to activate "combos" which is a series of scripted strikes

And that is exactly what happened.
Oh thanks for pointing that out, I'll have to modify that when I have a chance to include the full description of the combat system. Isn't it great how anyone can modify the wiki site?
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