I have been following this game for several years before launch and was really excited to play. I played AO since launch and had a lot of faith in Funcom to deliver what was promised. But revolutionary combat? Not in the game that was released.
I keep hearing people throw around the word "revolutionary" when it comes to combat in this game. I ask, revolutionary to what?? Being able to swing in a certain direction and hit targets is not a new idea. Several games are already doing this, although mostly single player games. This is new to MMO's, but it is not all that revolutionary. Anyone remember Rune...? How old is that game.
The system you were supposed to get got revamped before beta and became something else and the old system got scrapped. Which it would have been "revolutionary". (And maybe why there were so many setbacks) WHat you got was one of the most complicated Macro systems ever devised in an MMO. Sure you can swing and hit in a certain direction and that is all good. But the combos were originally intended to be a chain of attacks leading to fatality. Instead now you have to hit a macro at just the right time before death to get a fatality.
If you dont beleive me check this URL at about 2min 50sec into it.
http://www.youtube.com/watch?v=JGyvHbV_UqE
I would dare say this is what most of us were looking forward too.
This single aspect is the primary killer of this game and why you have such low pops. If you were here at the beginning; This was the most popular subject on the forums. Maybe... Next to gameplay issues.
I still have an active account and do pop in to see how things are coming along. And they have shaped up nicely. But Funcom has a long way to go. For the rest of you who enjoy AOC. I am glad you do. But the shelf life will be short unless something really great happens.
Does Anyone still support the Alternate Combo System?