Nope but that's what they are getting. After a few rounds in kesh i already am considering rolling a ToS not bothering getting this guy to 80
FC i gotta know what is the point of this? We have stated time and again the problems with this class. While i know these are potentials.
http://forums-us.ageofconan.com/showthread.php?t=138015
I have personally stated several of the problems yet none of these seem to be addressed.
Conqs have 2 changes coming...neither of them significant nor an improvement. While some of the general changes are useful it does not deal with major issues. Here is one.
Quote:
No, not more CC. PvP is already a mess of waiting your turn for your snare/root/fear/stun to wear off. That is 50% of PvP in fact.
Not more damage.
Not more tanking.
Take our existing formations and make them useful!
Instead of more stacked stats, give us snare breaks , fear clears, and "de-stuns".
This falls in line with the very purpose of a conqueror, that sets us apart from other classes, we must lead groups into battle past the obstacles they will face.
I hear conqs asking for more CC, by Mitra, every class is! If there is any more CC in this game we'll all have to learn to PvP standing still.
Do you think melee is borked? One root from a ToS and you die? This change would make one hesitate if they thought you may be grouped with a conqueror.
Our class should be the class that "clears" CC and pushes groups beyond it when they would otherwise be halted.
A group behind a conqueror knows no fear, and is not easily stunned as may be expected of a leaderless grunt.
Make our formations clear snares, fear, and stuns.
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Furious inspiration should not be the pathetic thing it currently is.
Furious inspiration. Good idea bad implementation: My fixes. Triple the healing rate on FI decrease the respawn timer to 3 minutes instead of 5 and have it proc on every 2h combo once the player takes the right feat. (right now it only ever seems to proc on batter aside)
Damage: While i understand some issues with this the fact is the conq should have the ability to do some significant damage. Through either heal negation or straight up damage.
Please. Use this chance to address the conqueror's growing list of issues and restore some of his viability in pvp.