NPCs / Mobs
* Charmed NPCs will now be able to attack and perform actions while charmed.
* More NPCs should now be visible in the vicinity for several raid dungeons.
* NPCs wielding two handed weapons will now attack correctly.
* Knockback animations (the landing-animations in particular) will now be smoother for many creatures.
* Raid bosses should now be visible from further away, in most cases.
* Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous.
* Black Ring Citadel: Seruha will wait a little before closing the door.
* Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time.
* Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.
* Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.
* Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.
* Kheshatta: Scorpion Archers should now attack more consistently at range.
* Kheshatta: Several NPCs with equipped weapons have been corrected.
* Tarantia Noble: Astrologer will no longer send you into a dialog loop.
* Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.
* Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars.
* Vistrix: All players that participate in the fight against Vistrix should now get his tooth.
* White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.
* Wild Lands: Oris should no longer send you into a dialog loop.
Player Character
* Dead team members will now get quest kill credit if they are within range.
* You now only prohibited from entering stealth mode if team members are in combat nearby.
* All your team members and their pets will now get the fatality buff when a team member performs a fatality.
* The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
* Mesh effects during spellweaving should no longer rotate with the character.
* Characters will now display a smooth transition from standing to lying when using the 'prone' emote
* Shield of the Risen will only display particle effects on hidden players if they are on your team.
* Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters.
* Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.
Classes
Assassin
* The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.
Barbarian
* Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.
Demonologist
* Earth Recharge ability will have a better visual indicator of activation.
* Let Them Burn should now have the correct cooldown.
* Let Them Burn will now properly increase in damage the longer it is channeled.
* Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.
Necromancer
* Frostblast now has a visual cone of frost.
* Ice Shackle spell is now less invasive and more optimized.
* The tooltip for Malefic Chant now shows up as intended.
* Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
* To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistantly based on level.
* Spell "Siphon Unlife" now has visuals and sound.
* The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
* Parasitic Soul Swarm is now less invasive and should take up less screenspace.
Priest of Mitra
* The Spellweaving animation has been tweaked.
Ranger
* The ranger's tracking list should now be sortable with distance.
* Dead NPCs and players will now longer appear when using the tracking ability.
Tempest of Set
* Set's Life Spark should now trigger a resurrection prompt instantly after dying.
* Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.
Items
* The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!
* 'Bind on Equip' has been added to some items.
* The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.
* The Heart of the Earth weapon will now work for 2 handed blunt combos.
* Handguards of Ardent Fire now give 2handed Edge bonuses.
* Fine Steelsilk Leggings should now display its name properly
* Non-casters should now be able to see the effect of mana potions, even though they can't use them.
* Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.
Mounts
* Disabled ability to mount while charging.
* The tooltip for horses will no longer say "CANNOT USE" when the horse is usable.
* Corrected some casting animations while on a mount.
* The mount Armored Fading Black Horse can no longer be traded.
Instancing/Zoning
* Removed the shift-right click "Enter heroic version" option from doors.
PvP
* Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.
* You will no longer be able to attack guild members on PvP servers.
* The Massive PVP gui will show up on a separate tab than Minigame PvP.
* If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.
* Ground targeting AOEs should now only be allowed if the player has line of sight to the target.
* The siege camps will now give a message when they are clicked on and the city is not vulnerable.
* You should no longer be able to damage your raid members on Culture PvP servers.
Tradepost/Banks
* You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only".
* Powerful items (blue and green) for sale on the Tradepost will now list in color text.
* Items of a level you cannot use will be listed in red.
* It should now be possible to search for necklaces, rings, gems, and consumables.
Tradeskills
* Cotton and Cottonwisp have been fixed, and will be the correct level.
* Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.
* Resource harvesting animations have been tweaked for consistency.
* The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
* Trainer dialog was updated to reflect current names of buildings in Architect quest line.
* The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.
World Design
* Various visual fixes and improvements made in Khemi and Kheshatta.
* Adjusted several areas with added collision, where players previously could become stuck on terrain.
* Pyramid of Lord Atum-Keket: Door collision has been adjusted here.
* Underhalls: The rez point in the "Uptown Sewer" should now be fully visible.
* Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.
* Underhalls: The zone called "Askia" is now renamed "Askia's Domain".
* Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.
* Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.
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