my other variation of it, which i like slightly more, is
http://feats.goonheim.com/tempestofs...hikl2ovxz:bdeh
you dont get as much burst, but you end up getting better dps with storm crown, not to mention more mana regen and constant casting, which is always a plus
and my third and final puppet build for raiding/pvp, is not very orthodox, but i like it the most out of the ranged builds that include puppet, for PVE
http://feats.goonheim.com/tempestofs...xz:bdefhiklmos
thats right, no general
BUT this build offers the same burst dmg, but includes idol which helps out your team mates, weakens your enemies, increases mana regen, adds roughly 140+ elec dmg, which is more than going ALL the way down the general tree for exemplar, and VoG is good, but its a 3 minute cooldown for 20% DMG^ for 30s with 3m CD, serpent is immunity 100% spells, 30% DMG^ for 10seconds with 1m cooldown, more useful imo
take into consideration that the feats on the right side last 60tier+ is more for pvp, since puppets dont work anymore and can't really stun enemies anymore
so it doesnt do the MOST dmg out of LS builds, but it still does alot
Zangief's Build #2.5: Pure PvP Puppet build (P3)
im adding this part since people dont realize that the other puppet builds were for PVP/Raiding, not just one or the other
anyways here is my first one
variation 1
http://feats.goonheim.com/tempestofs...hijkmvxz:bd2fg
Gen Tree for the survivability/insta VJ is really helpful
didnt put points into Fury of the storm because youll only be criting 15% of the time, and in pvp, crits dont do NEARLY as much of a damage bonus as they do in PVE, so 40% increase for not that much 15% of the time for 5points? no thanks, put it in better things
again no column, youll be doing more dmg with LS since it has +crit and dmg mods now
variation 2
http://feats.goonheim.com/tempestofs...bdefghijmqr2ux
survavability is super low, BUT it adds more CC, lightning invuln and absorbtion from tos's and demos, not to mention if theres a tos in the other group with storm crown up, peoples procs and attacks will heal you
anyways this build is pretty fun due to its immense CC abilities, and on top of that, with lightning cast its a buff that lasts 60seconds on you and counts down, cooldown starts when you cast it on yourself, so if you wanted to you could wait until its at 1second, inner charge, LS, lightning cast again, LS
so 2 instant LS's
pretty nice, and fun to use
Zangief's Build #3: Pure DMG LS Build (PVP/Raid)
first variation
http://feats.goonheim.com/tempestofs...kmo:bc1dehklos
this build has the most +elec dmg you can get, ive heard rumors of +elec dmg not working or somthing, but w/e, i see a diff
has exemplar, static charge, and idol, with a grand total of about +255 elec dmg with idol up
and with storm crown+coalesce youll never run out of mana, gaurenteed
and this build has general for decrease aggro, more aggro on tanks, and invulns nad VoG
2nd variation is again, isnt too different from the first:
http://feats.goonheim.com/tempestofs...ik4:bdefhiklos
basically just got rid of fury of the storm (40% when you CRIT) and put in serpent ring (+30% 10 seconds every minute) I find i get more DPS this way, but if you crit alot, i guess fury might be worth it
Zangief's Build #4: Huge Survivability Thunder (PVP/PVE/Raid) but barely any dmg
This def isnt a fav of mine, but its worth putting up for informations sake
http://feats.goonheim.com/tempestofs...2deghklmnosvyA
basically just down to Serpent trans, so you can have an "OH ****" button (even though its a 15minute cooldown)
vitalizing jolt is ok for an extra heal, still doesnt do much though
imp cobra stare to get away easier from stunable mobs wailing on you
guiding spirit+Emp LOS so you can do lots of indirect dmg
you can augment this build for more dmg by goin out of general and specing into LS feats or other ways, but i didnt really try it, i just dont like the fact its a 15minute cooldown, so i wouldnt recommend this build unless your just really curious
Zangief's Build #5: Rank 5 Hurricane "Katrina"(INSANE DMG!)BIGGEST AOE (defensive PVP/PVE AoE/FUN)
Thats the nickname some of the guildies have been calling this build lol
http://feats.goonheim.com/tempestofs...y:bcdeghklmnos
UPDATE: Just recently this build is starting to get more and more popular, other people have found the same thing I have, the build is self has developed the name "Synergy Build" because of how everything works together so well making it exceedingly powerful
Funny story about this build, i respec'd to it just for fun because I farmed up another 2.5g for a respec, and when I tried it out, I didn't want to go back to anything else. This build outputs CRAZY amounts of dmg, only drawbacks is, a. takes a while to setup, b. its all ina range since cyclones and idol doesnt move, c. poor survivability due to no general tree, but it more than makes up for it for DPS
the reason i have no general is because the only thing i would really want to go for is exemplar and VoG, but those are so far down that you can get much better stuff to replace it that do more, aka idol, giving +140 elec dmg, more aoe, regening mana and weakening enemies
Way this build works
Cyclones by themselves don't do much damage, the only thing really good about them, is that they have low mana cost, stay around for about 30 seconds, and dont have a cap for how many targets they hit. BUT, the gem of this build is that its not just a cyclone. Idol of set buffs the cyclones with its +elec dmg, increases their dmg VERY noticibly. They also count as party members, so your idol will give you the x5 bonus instead of the x2 because it counts as 3 more "party members". Storm Crown feats are another important aspect, because your cyclones and idol are inflicted with storm regalia, adding another AOE for each cyclone that does ALOT of dmg, due to it just being regailia and getting the idols elec bonus. With improved stormfield abilities, you constantly have a really good dmg dealing aoe up, with idols aoe going at the same time, while able to cast column whenever you want and element fury
I can say without a doubt that this build does THE MOST dps, through all my tests with dps meters
I was averaging at about 1700dps with all my regalias, storm crown procs, regalia procs, idol supremecy, idols aoe and normal attack, and stormfield
and my cyclones were averaging at around 400dps
so thats a WHOPPING 2100 DPS average of dmg, that can be used for AOE and constantly be up, and thats on a low end. If i tried harder i could prolly do 2500dps or more PVE
its ridiculous, and you have to be careful not to pull aggro with it,
ELoS helps a little too and you never run out of mana with coalesce and storm throne with regalia on so many thing
this build is pretty ****ing hallarious in PVP too
whenever i see a group of melee, (I did this against 4) i talk trash to them from afar while setting things up (remember to cast storm crown AFTER you cast idol and cyclones or you wont get regalia) and they charge me, they were dead within 3 seconds
against casters just run around with stormfield and stun em then ele fury and column, should be dead by then
or have a friend with puppets pull em into your setup, most halarious thing in the world, I call it IMPENDING DOOM! D:
Zangief's Build #6: (current build) 1 2 punch: PVP/Raid
http://www.conanarmory.com/feat.aspx...fef6efefeaf17:
this build i recently went to and couldnt be happier
it just destroys in pvp
basically what you can do, is set idol down for elec buffs, and you can stun->puppet or if its a caster silence->puppet
the thing i love most about this build is the burst dps it has for pvp
i have alot of crafted +elec gear, and with innercharge->overcharge->wotsr->LS i do a HUGE crit, then I lightning cast another LS right after for another LS, 2 shots people if they arnt a soilder class. The big selling point for this build is innercharge and lightning cast. Lightning cast currently has a bug where if you cast a innercharge LS then immediately lightning cast for a instant LS, it also crits, very useful. so that also adds alot of dps while raiding, since you can do it every minute, the reason I put only one point into ether flow is because it gives 36.5 natural mana regen, then every point after that only gives 12 until the 5th point, so mana tap is more efficient to keep mana up. Also something I just recently found out is that brain spasms, when activated, on top of immunities, gives a 30% dmg increase, and you can activate it yourself by using rousing shock when you have spasms on. So its good for raids too. Another thing you can do with this build is take out ele fury blood mana and rousing shock to put into coalesce if you wanna have more mana regen, even though you lose some abilities.
UPDATE
i took the point out of general and a point in blood mana and put it into sets storm, for quick casting SF for more utility in pvp and when i know i cant cast anymore LS's
well thats all for now
and remember kids
those are just my opinions over the many many tests I've done
and another thing to remember is the best thing to do is figure whats best for you, best way to find what you like imo
hope it helped :]