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Thread: Assassin: The forgotten class.

  1. #91

    Default

    Quote Originally Posted by Nicenooby View Post
    If FC implement score besides "kills" or completely remove Kills in scoreboard, people maybe encourage to play for the team.
    If FC completly remove stats, people will be encouraged to quit game :>
    Cripples gonna cripple

  2. #92

    Talking The day has come.

    Quote Originally Posted by blueblond View Post
    I sometimes get the feeling that sins are a forgotten class by Funcom. So many things are not up to date. Maybe someone in high up in the Funcom-system should be forced to roll an assassin and play PvP? :-)

    1. Assassin PvP gear has far to low dps and critical damage/chance compared to PvE gear.
    It should not be necessary to spend countless hours doing PvE to play PvP-minis. Even Khitai-gear is in my opinion a lot better then PvP T2 and T3 gear – despite the lack of tenacity (and if not SC: protection). And now there's more and more T4 gear at some servers, which makes any class able to one-shot most sins no matter what gear they wears.

    2. Now that the sprint system is changed, all stamina based gear and feats should be changed as well. Sins need energy and energy regeneration – not stamina. For example; the first 5 points in the general feat tree is totally wasted.

    3. When making the heavy classes able to make more damage then the sin (not thinking about gear), those classes should also be made more fragile and vulnerable when using the feat/build/etc. Alternatively, the sins should be given something to counter that extra damage that the heavy classes have received over time (some even got more armor). If not: give us more armor.

    And to you guys claiming it's all about skill: When you need lots and lots of combos and many minutes to kill someone that can one-shot you, it's just a matter of time before you get stunned, feared, kicked or snared - and then killed – no matter how skilled you are. Especially in minis where long duels 1 vs. 1 is impossible because others will interfere. And how are we supposed to defend ourselves against a ranger that can kill us from long distance with 1, 2 or 3 shots?

    That's it for now. I'm ready to get flamed, trolled and accused for QQ. ;-)
    Well, well ... 1. and 3. actually happend. And in a much bigger scale then anyone could imagine when the TS was written.

  3. #93

    Default

    Quote Originally Posted by blueblond View Post
    Well, well ... 1. and 3. actually happend. And in a much bigger scale then anyone could imagine when the TS was written.
    Banned for Necromancy ~
    "Always review over the Social Guidelines before posting on the forums"

    "Please put "Illinois ftw" in your reply to ensure you read all of this ..." -VORBIZ-

  4. #94

  5. #95

    Default Forgotten Class???

    Quote Originally Posted by blueblond View Post
    I sometimes get the feeling that sins are a forgotten class by Funcom. So many things are not up to date. Maybe someone in high up in the Funcom-system should be forced to roll an assassin and play PvP? :-)

    1. Assassin PvP gear has far to low dps and critical damage/chance compared to PvE gear.
    It should not be necessary to spend countless hours doing PvE to play PvP-minis. Even Khitai-gear is in my opinion a lot better then PvP T2 and T3 gear – despite the lack of tenacity (and if not SC: protection). And now there's more and more T4 gear at some servers, which makes any class able to one-shot most sins no matter what gear they wears.

    2. Now that the sprint system is changed, all stamina based gear and feats should be changed as well. Sins need energy and energy regeneration – not stamina. For example; the first 5 points in the general feat tree is totally wasted.

    3. When making the heavy classes able to make more damage then the sin (not thinking about gear), those classes should also be made more fragile and vulnerable when using the feat/build/etc. Alternatively, the sins should be given something to counter that extra damage that the heavy classes have received over time (some even got more armor). If not: give us more armor.

    And to you guys claiming it's all about skill: When you need lots and lots of combos and many minutes to kill someone that can one-shot you, it's just a matter of time before you get stunned, feared, kicked or snared - and then killed – no matter how skilled you are. Especially in minis where long duels 1 vs. 1 is impossible because others will interfere. And how are we supposed to defend ourselves against a ranger that can kill us from long distance with 1, 2 or 3 shots?

    That's it for now. I'm ready to get flamed, trolled and accused for QQ. ;-)
    Ha!ha!Sins forgotten?Pvp wise??Dude do u pvp at all or not??Have u been in Dreamland??Let me help u..Sins need absolutely nothin,they are fine they way they are..They can 2-shot all clothies(2 combos),3-shot lights and mediums,
    and with soldiers they might need to learn how to play their class-kite-movement etc,cause soldiers cant die so easy...So still need help??U have everything u need in ur arsenal-all kinds of ccs,movement multiplier in corruption tree(45% speed buff)..u have avatar of death...and u are asking for more???Are u serious?????
    Well if u want more u can ask Funcom to make a new Hybrid class with the name Conq-sin,or Guard-sin,that way not only u will kill the clothies on an instand but u will be like HULK...and dont forget to ask for the green colour in ur skin..Its cool..!!!!

  6. #96

    Default

    This is a necroed thread. Closed now.
    Hamsters and rangers and everyone, REJOICE!


    Note: The views expressed in this post are solely those of the author and do not necessarily reflect the views of Funcom or its management.

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