Well Wulf. no matter what happens, we can always sing!
Well Wulf. no matter what happens, we can always sing!
Barb: Thomaran
Hox1: Mweru
Dt: Haikuju
Hox2: Shugorann
Tos: Nephertites
Sin: Leogetz
Necro: Viggomortis
and others...
"The sky is green. It is because I say it is. And because I said it on the internet."
I find the argument of splitting the playerbase a bit overrated. If the population is already divided in people who can endure current pvp and minis and those left or given up...it is not really a risk. Personally i see more gain than harm in fixing the tournament mode.
Forcing people doesn't work as an incentive. If people feels forced they'll won't sign at all or run&hide until mini ends.
Incentive is giving rewards for fighting i.e scalling pvp xp or even tokens for the amount of points (JS) flags capped (HV, LT, BR) Total kills done (TT). Even if you lose by a little margin, you'll get something according to the effort you made to win despite the odds. When i lose a 40 min JS by 10 points (meaning it's was a close fight so a very good mini), i don't understand why loosing side gets 1 token and 100xp or even nothing & 40xp if quest is on cd. Some xp rewards are ridiculous when quest is on cd...
Or even better (but utopic) is giving rewards/stats windows for positive teamplay actions like healing, flag tentative, assists to kill and so on...
And even with that i doubt it won't change anything to the general trend of ego-pvp as long as personnal k/d is still displayed both in the end-mini window & personal stats windows. How can you expect teamplay (WE) when personnal stats (I) are displayed everywhere.
Last edited by Bibik; 28th October 2014 at 15:34.
Personal stats should never be removed. It is a must or there will be a hordes of brainless and skillless idiots who just run&die the whole minigame. Now when they act like that they see a k/d in the end and realize they playing bad and should learn to play and try to be better. If there will be no k/d ppl will stop learning how to be better because it will change nothing for them personally.
Players don't do that, they just run, leave and hide. Or SW on pad for necros. They also focus only low-geared players or wait to have favorable situation to come back and try to steal a kill. Personnal stats feed selfish gameplay over the rest. It was always like that and k/d never pushed people to be more skilled. Never.
Last edited by Bibik; 28th October 2014 at 16:00.
I disagree with you. I play on PvP servers since release and situation was like i said. When ppl are farmed they feel they are noobs and trying to be better. If there will be no k/d it will be a brainless rush fest of hamsters who dont know how to play minigames and team pvp at all.
I know games were k/d is not displayed and there isn't things like you described. But maybe cause death have more penality/consequence.
Plus if you're skilled & teamplay is decent, you can easily handle bad assaults so even the baddest player can quickly see they are useless, unless team start to organize itself (better teamplay) and/or raise up their skill.
However, game and community is not prepared for such things, so things won't change in AoC pugs minis and threads like this will always appears over and over.
That only works if you have players with some sort of map awareness. For example,
http://i.imgur.com/VZLlbAQ.jpg
People need to pay attention that. Otherwise no matter how good you or your teammates are in terms of personal skills, if you're not coordinated in terms of positioning, you're not coming back to win a game.
Plus let's be honest, the whole point of this threads is to discuss the problem with balance and poor minigame situation. When the game starts 6v4 (or 5) and against a team of pvp 0-4s with no gear and no brain, there's nothing you can really do no matter how polite and positive you are.
The fundamentals need to be fixed, asap.
If you give them actual lvl up rewards for utility, and other objective based rewards, then KDR wouldn't matter as much. Those hamsters would stop being hamsters and focus on team play, team rewards and team based wins.
Look at every single competitive pvp game in esports today, all of them, supporting and understanding the game are admired and much more appreciated.
Last edited by Mathieulombardi; 28th October 2014 at 21:19.
Who said that healers can guarantee victory?A healer in order to help(cc,heal,dps)that's the right rotation,he must be alive first..( I think) ..I ve been in countless minis when they all target the healer,he doesn't even have time to do a combo,imagine urself healer which u are,take fire from 4-5 people instantenously,and ccs too..and that not only once...like 7-8 times...Then what u do?2 scenarios...u stay at ress...or u leave mini...By the way ur propositions are interesting.Hope funcom do something about it..!!!
"To the Humble He gives His Grace.....From the Proud He Hides His Face"