Page 6 of 6 FirstFirst ... 23456
Results 51 to 51 of 51

Thread: Why no T3.5 raids?

  1. #51

    Default

    Quote Originally Posted by Mellaus View Post

    T3.5 is not harder than t4, it appears as such because players have been farming t4 for ages and can do it on autopilot, while they barely ever stepped into t3.5.

    So for most players, t3.5 is like a new instance they're not familiar with.
    Like Mellaus says, T3.5 isn't harder than some of the T4 fights, it's just that more people are used to farming the T4 fights so they know them better.
    I can honestly say that the Bat is the only raid boss left in the game that I still enjoy doing every week. So I would be against any nerfing.

    We all know that the easiest way to make an instance popular is splashing some new loot on it, but you also want to avoid the irreversible loot escalation problem.
    I was happy to see some new loot distributed in T3.5, but even I would agree that the drop rate is a little too low.

    The next issue is this contrast between people complaining that instances are too hard - and people who don't want them to get any easier as it will ruin the challenge.
    Funcom's solution of bringing out Normal and Unchained instances to cater for different levels of players, seems like a logical one.
    I wouldn't be against implementing this on T3.5. For example, the Normal Mode gets nerfed but only the old loot drops - whereas the Unchained Mode stays at the same difficulty but you increase the drop rate of the new loot.
    I don't like seeing players in the game saying "Oh, I wish I could see the Bat fight or Lurker fight just once". These are good, fun fights and ethically, everyone should be able to enjoy the experience.

    Jonny.
    Last edited by JonnyM; 13th April 2014 at 12:49.

Page 6 of 6 FirstFirst ... 23456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •