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Thread: -=Suggestion Thread=-

  1. #21

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    [Crafting]

    Easy fix, make the slots in personal storage bags "Resource" area hold 1000 per item instead of 100.

    Like you did for Imperial Tokens. Would make a huge difference.
    Last edited by ssnowsurfer; 6th March 2013 at 21:12.

  2. #22

    Default

    Good money maker:

    Sell increased resource space bags on item shop.

  3. #23

    Default

    [PvP] Increase the Prowess gain from minigames / PvP kills. Mastery gain vs Prowess gain is far too lopsided. Prowess gain is extremely slow, even in Bori in comparison to Mastery from 6-mans or raids.

  4. #24

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    Here are a few suggestions:

    New class abilities/feats/aa's for each class.

    New gear that scales with the current game.

    Improved bad weather with blizzards, torrential rain, dust storms.

    New crafting system.

    New spell/melee animations.

    Viable combat pets for certain classes, or as obtained rewards. usable in raids and 6 man dungeons. Pack of wolves?

    Unique character icons for each rank of a guild.

    Weather affects character such as cold areas its better to have more clothing/armor.

    Set bonuses.

    New weapons, unique, and plentiful.

    New types of armor/cloaks.

    8-15 man instances.

    Update all faction sets for all classes to more viable.

    Some new lower level group dungeons.

    New graphics options for the game.

    Open world PVP and bonuses on PVE servers for conquering and holding certain areas.

    Update the slow mammoth and rhino mounts to be more viable and appealing.

    More solo quests with better end rewards.

    Cooler looking spells and melee graphics.

    Three new classes, one for each archetype. Hand to hand Monk perhaps? Sentinel?

    Longer questlines for small groups with better rewards.

    More creatures. Trolls, ghouls.

    Ultra settings for character texture resolution so character/armor/and weapons can be more defined and unique.

    New character customization options to be more unique. New hairstyles, tats exct.

    More engaging combat overall. Combat unchained!

    Trusty ol' Pack mules.

    Treasure chests with coin and rare buff potions.

    Ultra 6 man dungeons with more boss fights, longer dungeon crawls, and outrageous loots. gritty, grimey atmospheres.

    Few more rare spawn open world raid bosses.

    New faction gear to use rares on.

    Craftable weapon augmentations.

    Vanity weapons tab to make full use of games weapons selections.

    Ultra rare critical hits that do massive damage and or give group bonuses.

    Weapon effects. Glowing swords, flaming exct done in taste of current game.

    At war options for competing guilds.

    Hirable mercenaries for guild cities and guild city raids.

    More polymorph abilities for certain classes.

    Updated fire, ice, electrical, unholy, and holy spells graphics.

    Totally nude characters, optional. Or not?

    Boss fatalities.

    Voice emotes/commands. Male and female.

    Unique arrows/animations.

    More unique item shops vendors in large cities.

    Server supremacy guild ranks allows access to keys of hyboria travel.

    Fix the problem with the 6000 series Nvidia cards causing black screens and errors.

    Advertising the game in the US to attract more players.

    More people working on making the game deeper faster, and better overall.

    Update existing game content with more minor details. Game is already solid, just news some more detail and depth. New content and love. Needs a little of that "new fire" too. What you've got here is a masterpiece waiting to happen.

    The sky is the limit here, how good and how fast can you add things to the game?

  5. #25

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    PVE:

    For group leaders in a raid, please make the icon to show a group leader a gold version of the normal icon for the class vs just a gold star so that we can tell what class that person is without having to scroll through every group leader or guestimate on a pug raid who is a tank healer or whatever.

    Its a minor point but also should be a minor fix.

  6. #26

    Default

    [Crafting]
    With crafting revamp, put unique resources on spesific bosses throughout the entire oldworld and new-world. Make the dropchance slim, as it was with culture recipies. We all love to hunt for something rare, either to sell off, or make use of ourselves!

    [PvP]
    Encourage organzied PvP, like sieges and premades. Make incentive!

    [PvP]
    Make a duel spot with a circle where "winner stays". Next one to enter (with queue system) will be the challenger, and everyone else inside will be teleported outside to watch.

    [PvP]
    Tweak the existing doubletaps. Make animations abit smoother/faster, and remove the miniroot.

    [PvP]
    Add minigames lost/won to show in player information like we had kill/deaths before. Give players a loss for leaving a minigame.

  7. #27

    Default

    [PVE] Pathing issues of sertain bosses.

    [PVE] Remove useless bags from khitai, and bring back the old world chest system.

    [PVE] Add more content wich can be bought with rares throphies.

    [PVE/PVP] Extend AA with another tab wich can be accessable with full AA only. Or give an option to transform AA points into gold, rares or anything else.

    [PVE]Break up T4 into 2 accessable instances. And make Memory Cloud abit more challanging.
    ClengisKhan

    Barbb, Serapha, Yatzi, Pallehysa, Bagpipe

  8. #28

    Default

    (Forums) Add a section somewhere for game Guides, Tutorials, 101's, Walk-throughs.

    (Forums) Add an "Art" section for youtube videos and screenshots of game play

    (Interface) New UI. Make us not have to download outside programs to make your game playable. And make sure you re-do that hard to find mouse cursor!!!

    (Misc?) Player Housing. Hell, I'll take a canvas tent at this point.

    (Items) More inventory and bank space.

    (PVE) Split T4 into 2 wings or at the very least provide a short-cut to Zodiac.

    (Misc) Same kind of Moderation in-game as you are doing here on the forums.

    (Interface/Items) Better descriptions for everything! So many abilities, perks, feats, pets, items, etc etc are so vague.

    (Items) Build us a dressing room. I will NEVER buy armor unless I know what it's going to look like on me.

    (PVP) Rework Ranger GPS magic. Yes, tracking. OR give that magical future GPS ability to a mage class.

    (Items) Lower the drop rate on the Minor potions, ie +strength, +wisdom, +crit rating, etc. (they drop faster than I can use them) and increase drop rate of major buff potion like +hit rating, +combat rating, +magic damage, etc..

    (Misc) In game events. <This brings the community together.

    (PVP) Do something with that horse track no one uses. Make that the pvp arena field or something.

  9. #29

    Default

    [Items] The largest inventory bag should be able to be received in-game. Not from store.

    [Items] Create Resource & Quest Inventory bags.

    [PvP] New maps designed around King of the Hill, Capture the point, Payload. Keep them SMALL.

    [PvP] Mini-game spawn MUST be non-farmable.

    [PvP] Add arena/rank system.

    [Items] Add 3 trinket spots for each character to further increase stats.
    Gankaskhan - Currently acquiring the Blossoms set.
    Gank
    1. (Am. slang) To steal in a surreptitious or underhanded manner.
    2. (O.L. slang) To gang up on and frag an opponent in an MPG.
    3. (Am. H-Hop) Character assassination.

  10. #30

    Default

    [PvE] Pets that fight along side you are a great concept but in this game have been poorly implemented. There are only a handful and they are more rp than actual help. 10 dmg is nothing.

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