Let me quote Captain Hindsight:
"They could have done exactly this without ANY harm by following this and the most common advice and suggestions on the hardcore pvp servers"
Look, where no open world pvp consequence (and motivation) system as well as keeping the no-pvp power instances affecting pvp brought them...
They might be taking now finally a few steps in the right directions...but way too slow and halfhearted (combo skipping "fix" (they removed it on some, but introduced new exploits and failed to balance the combo damage properly), "sprint" revamp (the aim was to make sprinting independant of the resource pools, but introduced dash and kept drain percental and regen linear), resscamprevamp (instead of allowing more tactic and less resscamping the effect was the opposite), tournament queue (idea was to offer something for premades (but no one bugging out or coming late could rejoin/join the mini his/her friends were in)). And now unchained mini games. Fingers crossed (really!).