i know nec is pretty easy, my point was that if its hard for offline lvled char than its ok, your own choice to do it :P if it would be too hard for lvl 80 blue geared chars that could be a problem but it isnt so..difficulty is fine
paikang is more difficult in my opinion
Emirri - Dark TemplarNaerri - Herald of Xotli, Arrienne, Argene, Barbeena, Conqubinne, Shaniz, Shinzei, Laylani and Dorela
"in the depths of a mind insane fantasy and reality are the same"
Yawgmoth (Ranger) - Nyxathid (Necro) - Yixlid (HoX) - Kaltas (DT) - Heung (BS) - Teysa (HoX) - Gatzu (Guard) - Krovax (Ranger) - Hurkyl (Barb) - Vedalken (PoM)
Just two letters: P9 . You can also add to the list: sol ring and true duals. And that's only a couple of counter-examples to begin with, heh.
Now, back to the topic, you can already solo farm 10-12 rares a day. That's more than enough, and it already takes around an hour for the complete tour. More than an hour of daily solo play, almost exclusively dedicated to rare farming, would be excessive.
I wouldn't mind more solo content for vanity, mats, or AA, though.
Super rare artifacts are one thing, but the potential of damage spells and creatures was greatly increased since I played "paper" MtG for the first time (somewhere around 1999). I remember very expensive cards (2/2 creatures with no skills for 3 mana etc.), while now even creatures for 1 mana have some special skills. I'm playing DotP 2013 and you have stuff like 4/5 or 2/3 with deathtouch/flying/lifelink, both for 3 mana. Or Vexing Devil for 1 mana... I don't remember stuff like that from way back.
Right now we have an 80+ area that becomes obsolete as soon as you get the flute, run SotW a few times and see you can't even get a full blue armor set...
Also - achievements/lore. It's sad we don't have lore codex in a game with such good writing.
confessions of a keyboard turner / i'm just a fanboy
The storyline and quests really do look and sound great at first glance, but when you have to search the whole map fighting tons of "no-fun-no-rewards" high level mob pulls or miss a script trigger, because someone else just killed a certain mob, it gets kind of annoying instead. At best nice to do it once and see what SDS is about...but on more than one toon?
In the good old days dangerous zones far away from civilization had the best rewards...now you walk into the next "unfriendly" neighbourhood pagoda at the roadside, with shops, trader and other repeatables nearby, fight a bit and rinse and repeat that
Dragonspine is only premium now. So funcom should ask itself the question: "What content in Dragonspine would make players choose a sub compared to Turan and Old world instances/T1?"
Last edited by Kurt2013; 22nd May 2013 at 13:26.
it has already been suggested in the past to add a kind of "stygian army" faction in dragonspine, and make quests give moa's too as reward...
moreover, that faction could also give some specific set of armor... for example, the 1st thing that comes to my mind would be a wisdom & combat rating set specific for dps dt's...
"in the depths of a mind insane fantasy and reality are the same"
Yawgmoth (Ranger) - Nyxathid (Necro) - Yixlid (HoX) - Kaltas (DT) - Heung (BS) - Teysa (HoX) - Gatzu (Guard) - Krovax (Ranger) - Hurkyl (Barb) - Vedalken (PoM)
I wish FC let Stygians have DT option. to me, they're the most likely candidate for the DT role considering the amount of magic freely thrown about down there and the size of their standing armies would surely supply a few rogue 'guards' with a new career choice.