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Thread: Make rangers switch weapon to make kb instead of kb trap

  1. #11

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    Quote Originally Posted by throughthedoor View Post
    also if a ranger just had to switch weapons to use kb trap at least there would be a warning like a barb switching to 2h (the ranger just wouldn't need to land a combo)
    no class need to switch weapon to give warning, you ever take time to look their combo starters? i avoid 8/10 kb's coming on me, even demo detonation is sooo easy to avoid, every time they use hellfire stream and u go close them, they will try to use it, same with baddie conqs, every time they come out from cd they will use burst of lameness, atleast with melee kb's u can do them in air and cut the animation out, that wont give any warning
    The Law

  2. #12

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    Quote Originally Posted by Derled View Post
    no class need to switch weapon to give warning, you ever take time to look their combo starters? i avoid 8/10 kb's coming on me, even demo detonation is sooo easy to avoid, every time they use hellfire stream and u go close them, they will try to use it, same with baddie conqs, every time they come out from cd they will use burst of lameness, atleast with melee kb's u can do them in air and cut the animation out, that wont give any warning
    kinda hard to do when the cast is instant.
    so i don't believe you (8/10, yah right)
    by the time you see the cast you are already knocked back

    anyway, no reason why rangers should have it so much easier than barb
    Too easy, think your good? Try a reaver stance barb.

  3. #13

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    Quote Originally Posted by throughthedoor View Post
    also if a ranger just had to switch weapons to use kb trap at least there would be a warning like a barb switching to 2h (the ranger just wouldn't need to land a combo)
    There is a warning .. He raises his right hand and u have like 2 sec to react

  4. #14

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    remove all weapons and only throw punches.

  5. #15

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    Quote Originally Posted by Twopay View Post
    There is a warning .. He raises his right hand and u have like 2 sec to react
    Not if he's moving.

  6. #16

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    Quote Originally Posted by throughthedoor View Post
    how many sec of sprinting time do you have if you don't have quick steps perk and you have the energy regen maxed in your aa tree
    9 seconds sprint time.

  7. #17

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    Quote Originally Posted by Valerick View Post
    Not if he's moving.
    strange mine do.

  8. #18

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    well, your other dozen of topics ended up as a total disaster, so you´re starting a new one? way to go, son

    but l2p first
    aka Morte.. Morce.. Morte.. Morce again.. bah, whatever..

  9. #19

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    Quote Originally Posted by SgtStav View Post
    strange mine do.
    I think he meant attacking. You can hide the animation in white hits or finishers.
    Water is my bubble
    __________________________________________________ ____
    Religolibri (10) Ranger, trying something else
    Amtihotep (10) Hox, Using copy paste poss/gen feat

  10. #20

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    Quote Originally Posted by throughthedoor View Post
    kinda hard to do when the cast is instant.
    so i don't believe you (8/10, yah right)
    by the time you see the cast you are already knocked back

    anyway, no reason why rangers should have it so much easier than barb
    Demo KB, is easy to predict and rather easy to avoid once you got use to the range of it.
    Ranger trap KB is relatively easy aswell and not exactly instant. Casting it is instant, but the trap takes 1 sec to be activated. Not to mention it's usually the first CC rangers use.

    Anticipation is what Delred was talking about.
    Vali~The Mental Mushroom
    Vehl~The Pink Flamingo
    Vahlie~Redhead's bane
    Tisane~Kettle of Xotli
    Nvah~ . . .

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