Originally Posted by
Gevlya
Have to wait and see how it will translate into game, but fondamentally, carry a letter from NPC 1 to NPC 2 or carry a rosewood from a tree to the altar, i just point out that the PVP factor in it depends of what players will make of it.
Quest suggests reward, and if the reward isnt perceived as good, players may not play the game. Similarly if the reward from Bori was perceived more beneficial (let's say on par with world bosses), it is fair to think that it would attract as many participants to these quests and mass PVP would be the result.