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Thread: Game Director Letter – January 2014 Discussion

  1. #11

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    WEEEOOOOH!!! It's about time! This is the first GD Letter I think I've read where it was almost entirely focused on PVP.

    Props to the AOC team for FINALLY dedicating resources to PVP over PVE. This is the first step in making AOC what it used to be again

  2. #12

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    Quote Originally Posted by Gevlya View Post
    Isn't it what Bori quests are all about in border kingdoms on PVE server?

    No. Bori tried to have mass pvp by doing pve. Fail.

    The new daily quests will be kill or be killed.

  3. #13

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    Have to wait and see how it will translate into game, but fondamentally, carry a letter from NPC 1 to NPC 2 or carry a rosewood from a tree to the altar, i just point out that the PVP factor in it depends of what players will make of it.

    Quest suggests reward, and if the reward isnt perceived as good, players may not play the game. Similarly if the reward from Bori was perceived more beneficial (let's say on par with world bosses), it is fair to think that it would attract as many participants to these quests and mass PVP would be the result.

  4. #14

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    I dont like from A to B without bein killed as well for obvious reasons.

  5. #15

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    Quote Originally Posted by Gevlya View Post
    Have to wait and see how it will translate into game, but fondamentally, carry a letter from NPC 1 to NPC 2 or carry a rosewood from a tree to the altar, i just point out that the PVP factor in it depends of what players will make of it.

    Quest suggests reward, and if the reward isnt perceived as good, players may not play the game. Similarly if the reward from Bori was perceived more beneficial (let's say on par with world bosses), it is fair to think that it would attract as many participants to these quests and mass PVP would be the result.
    Quote Originally Posted by -Hyen- View Post
    I dont like from A to B without bein killed as well for obvious reasons.


    Both of you are stuck on a generic example, and oversimplifying it as well.

    It should be, 'get this bag of treasure from wild lands to the furthest point in kesh without using fast travel, and have 5 kills witout being killed more than 5 times. For every extra person in your group, the kill number goes up, while the being killed number goes down'

    Just an example, but has many variations and different types of quests, look outside the pve box,

    Giggity!
    Last edited by Loaf-of-Evil; 31st January 2014 at 18:24.

  6. #16

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    PVE quest for PVP reward? Epic Fail

    Epic items can be dissolved for epic resources? Cool idea for ninjalooters

  7. #17

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    Quote Originally Posted by lmagowz View Post
    PVE quest for PVP reward? Epic Fail
    "All New Daily Quests

    This system also allows us to create new PvP oriented open world quests by concentrating the population onto specific zones based upon time and date and providing goals such as killing a certain number of players within a specific adventure zone or more survival oriented challenges like delivering an item from A to B without dying and without the use of local travel." _________________________________________________

    Killing a certain number of players is pve? Traveling without being killed sounds like a pvp scenario also, as its pretty easy to go past mobs in any zone without being killed.

  8. #18

    Thumbs up

    Quote Originally Posted by lmagowz View Post
    PVE quest for PVP reward? Epic Fail

    Epic items can be dissolved for epic resources? Cool idea for ninjalooters
    Dont have to be as long the quest generate PVP reward by doin PVP n not PVE (aka BORI) , but you have a point we dont whant a Bori 2.0
    where you get the best pvp reward from not doin pvp at all
    this can be done , by adding enemy PVP kills needed to be completed before you get quest done or something along those lines


    and BIG THANKS to Cirith Gorgor seems you doin great things for AOC
    Last edited by ziggy-stardust; 31st January 2014 at 18:52.

  9. #19

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    The final step in this process of re-balancing existing PvP gear will be to add a conversion trader where you will be able to trade in your Campaign Badges for Conquest Trophies, this is so that it is possible to acquire all the existing PvP gear solely through Mini-Games if that is how you want to play.

    oh god oh god oh god finally

  10. #20

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    Quote Originally Posted by Anubium View Post
    "All New Daily Quests

    This system also allows us to create new PvP oriented open world quests by concentrating the population onto specific zones based upon time and date and providing goals such as killing a certain number of players within a specific adventure zone or more survival oriented challenges like delivering an item from A to B without dying and without the use of local travel." _________________________________________________

    Killing a certain number of players is pve? Traveling without being killed sounds like a pvp scenario also, as its pretty easy to go past mobs in any zone without being killed.
    You can use second account and farm your alt characters for quest Looks like they place that quests in other border kingdoms

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