Still no change in the arena queue issue for me? Still need to wait 10 minutes for one fight. This is so dumb. For real.
This place could have been interesting, with timers and recordtable for speedkills to each pet / rankings for PvP, but all that feedback totally ignored. Now move to next content. Nevermind to polish anything.
and putting PvE and PvP instance together...? Can't team up with friends? Rings a bell here...
Last edited by Lurvi; 15th April 2016 at 22:14.
Already moved back to harvesting ores and fighting pops -way more interesting due to the que...
It is a great system for teaching WB class noobs about their toons and mob effects though
Retired nab.. once it was Korando (PvP 10 BS), Andromaeda (PvP 10 Sin), Calore (PvP 10 Demo) and minions...
here's just a snippet of rage, my first time entering the main arena:
[xxx]: why the **** again pve? there were 3 pve fights in a row
[yyy]: shut up and leave to a different instance
[qqq]: lol
[qqq]: We are came first into this copy
[qqq]: **** your animals in another place
[yyy]: no **** u in a different place, more of us then u. unless u want to be ****
I would suspect that if more people wanted to pvp then there would be shorter lines.
Not sure why they didn't make two separate arenas though myself
Doesn't this highlight what demographic of player is actually playing this game? I believe this finally gives us a good snapshot of what many people have been arguing; that the PvE players FAR outnumber the PvP players ~ and are, in-fact, what keeps AoC alive at this point.
Let's throw in that towel and focus on the PvE content that pays for this game. Shut the lights off on PvP and get that crafting revamp hammered out. MMOs are 50% about hanging with friends. The other 50% is about GEAR ~ give the players that ability to create and modify the gear as you (FUNCOM) demonstrated is possible.
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