No longer see them as a fair drawback to the class...
With everyone elses abilities purely based on cooldowns now I think soul shards are becoming more and more unfair disadvantage...
Many times in close quarters you're left near unable to fight for a long time or forced to flee...
With how nerfed the dps has become compared to when souldshards were a fair dps regulator and rangers now spamming upto 5 k arrows ...
See no point to have them there for anything except maybe miasma.
This isn't dumbing the class down any more than bringing it in line with the rest.
I think soulshards if anything should merely do more damage to abilities and their regen rate DRASTICALLY increased. It's far too slow. Even all specced...
Requiring two souldhards for the worste single target cc's in the game - barely ever use them the casts are too long and after engaging in a fight you're running on 1 or 2 shards if lucky???