Howdy ladies and gentlemen!
First of all, I'm a returning player, and english is not my first language - so bare with me. I quit a couple of months after the Khitai expansion (so like 2-3 years ago), mostly due to the overwhelming farming modus people had to be in to enjoy it (hello bori!), but also and the main reason being; the fail-hard sieges. With that being said, I play an assassin, not too good at it im afraid, but I still keep learning and adjusting.
The whole purpose of this thread:
Some ideas I have around the symptoms, illness and cure for what we all know and love as PvP and the population that loves PvP.
There are no other game that delivers the potential to PvP like Age of Conan (allthough I do suck at it ).
I keep reading in global that people claim certain servers for being "dead". This is what I want to point out as a symptom. New players getting to 80 on Fury (as example, thats where I play, so lets use Fury here), and I mean fresh players. Never to have seen Age of Conan-ever-before-fresh. Well my point is, they must feel overrun by a truck greeting PvP for the first time. And I do agree, theres a learning curve, and you dont stand a chance in hell vs the PvP level 10 geared people that still are around playing. Theres like a extreme to both sides, you have the veterans that have played since launch, maybe even since beta, and you have freshmen (like my self, well at least freshly returned) and the road between looks like its a never ending path. To cut it short: I do understand if people feel discouraged joining in on PvP when you hit like a wet noodle vs someone that jumps around plowing you down like a fresh on the corner prostitute (pardon my language). And at the same takeing some salty comments on how much you suck, and to be honest you can not help but sucking, only hopeing that the ones you joined minis with wont leave before they actually give you a chance, all cause they see the lacking or low number on the side of your nick.
Onto the illness, or more of it. Its totally FINE to be PvP level 10, you have worked for it in some way or another, and thats the way it should be. But there should be a way to faster close the gap, gearwise at least, cause honestly: skills only take you "this far". The same can be said about gear as well, but thats not what most people think when debating wheter to move on to the next mmo, or to keep on getting facemelted in any way, form or shape of PvP. There needs to be done some changes as to how fast you can aquire one piece of PvP gear (other than spending real life money). Especially towards pvp 4-9, where gaining 1 campaign badge and 10 silver per minigame win just feels like someone is spitting in your face telling you to give up cause you already know you will need 495 of them for the PvP tier 2 set. And lets be honest here, winning a minigame where youre the passenger lowers the chance for that win to be realized by a few miles.
Changes I would love to see, and want the rest of you to discuss are these:
- Keep the current speed of gaining PvP levels.
- Raise the amount of Campaign Badges won per minigame win, I would set it at 5 for win and 1 or even 2 for loss (there needs to be a centiment for not leaving, and actually trying).
- Raise the amount of silver to 20s per win, and lower the loss one to around 5.
- Make random world pvp kills give the same as a loss (1 or 2), for like each 10th kill or something, or like a random but rare drop.
- Change PvP levels so that you get a title instead, the number 10 or numbers in general just look silly, when you can work your way to a badass titel that tells others you bash skulls on daily basis.
- The opportunity to use campaign badges as currency for other stuff as well is reasonable with an increase like suggested.
Well thats basicly what I think will make people stay for PvP, at least a chance to gain enough badges for their armor and weapons. Cause of course the good players will always be good, even vs people with the same gear, but then at least its skill that plays the role of the outcome, and not just those extra numbers on what youre wearing. And I do think alot of people get discouraged from grinding something that feels so out of reach, especially when being fresh. People need a carrot, that doesent feel like its half a year away from being sucked on, while at the same time being stomped in minis or world events.
Ok, this ended up into more text than foreseen, and in no way is this a way to whine about being badly geared, cause yeah, I'm well aware of being badly geared, but im one of the few that return and are ready to put in them extra gears. Not only do I think this will make people enjoy their play time more, but also keep people playing this game, cause why stop at gearing one char, when you can make one class of everything before you realize its the lack of skills that make you eat dirt in every PvP situation
Oh well, give me your 2 cents, and please keep this thread clean, as in no flaming each other.
Have a good one!
TL;DR
PvP and minigames needs to be more rewarding for new players to keep playing, and to revert so called "dieing" servers.
PS!
Ive not has as much fun as I had to day, while dieing in wild lands vs people trying to kill each other over a quest, good stuff, but then again I dont mind dieing (not a statwhore per say).