Dart traps are bad.
The rest of the game has nothing else like it - instant-kill with no way of defending yourself. They are broken and really quite frustrating and it completely breaks the momentum and flow of the entire instance. The rest of the dungeon is a lot of fun. I know I'm not the only one that this has happened to when you walk through the dart trap, make it to the other side and somehow it still manages to kill you and just as the resurrection window comes up THEN the trap activates. It takes a fun dungeon to a dreaded one.
I'm not one for offering a problem with no solution - I personally think the dart traps should just be permanently disabled until something else can be put in their place. Maybe the spike traps that have worked so well all these years, like the ones in The Cistern, or House of Crom. But make it so the 4 tiles would have holes in them, and only one would actually damage you (without killing) depending on the trap rotation.
-On a second note a new bug has arisen in Refuge where if you actually do make it past the trap room there is a tunnel that goes right, around the border to that tunnel is a large block of wood. Somehow I managed to fall through the world there (and obviously to my death) Just letting you guys know, thanks for reading.
-Identity crisis Gcustoms.