My opinion is they should open up all bags and bank upgrades to the account wide buying. I can't spend the ridiculous amounts of money they want for all of that on an individual character basis. That is just sheer greed on Funcom's part.
My opinion is they should open up all bags and bank upgrades to the account wide buying. I can't spend the ridiculous amounts of money they want for all of that on an individual character basis. That is just sheer greed on Funcom's part.
Maybe its just me, but if Funcom were to offer a very large bag account wide with like 400+ slots for all my toons, I would gladly pay a high price.
I would prefer bank space...imagine the lag freezes you'll get when the client phones home with a 500 slot bag...
With this matter, i really like the "unlock" model, where things go on unlimited claim. I just hope they have enough slots reserved in the claim database...
Judging from this, I believe it is safe to assume that the account wide bags will either never happen, or be insanely expensive. As some of the other posters have said, bags and storage should NOT be the pinnacle item price wise in the store.
If you're already selling a lot of high price bags, just imagine how many you would sell if you dropped the price.
I agree with you here. The accountwide claim was surprisingly customerfriendly and it CAN save inventory space. On the other hand the counter argument is a bit shortsighted, because it implies that things saving inventory space are also reducing the NEED of more inventory space, which is not the case.
First as you said, i doubt you will go through the trouble and claim everytime...besides you still need the space to claim the set.
Second, it frees space for other things. It might even boost activity, because you can then on tanks move most vanity sets to claim and focus power items. This allows for more active tanks and collecting of ingame items.
@Stalagna: Fully agree. It is amazing how basic principles are oberlooked by decisionmakers or even specialists (not only funcom...but with other companies there might at least other factors (like productivity and time) involved. We are talking a completely VIRTUAL product here, that requires one time development).
Just checked the prices...95 slot bag costs around 2100 points, the 122 bag 2700. Now assume you have the special offer bag with 72 slots. The first would mean an upgrade of 23, the second 40 slots. So, the difference should be the second bag roughly double the price of the first, if you take 72 slots as base. The ratio becomes a bit different, if you take a 24 slot bag as base (buyable for f2p ingame). Point is, the 95 slot bag should be cheaper (it seems they just took the slot ratio for price ratio, which looks good at first glance, but if you see what bags you get ingame, it is safely to assume everyone who checks the shop already has some type of bag).
Last edited by Kurt2013; 4th October 2013 at 06:20.
100% agree. I own the 72 slot claimable bag that came with a special sub offer some time ago. Now, if I want to increase my inventory slots Funcom make me pay for 122 slots, but in effect they only give me 50.
I will never buy any bags in the shop unless
a. the bought bags will increase my inventory to their full size or
b. the price will be drastically reduced or
c. the bags are account wide claimable with a reasonable price.
The idea of exchanging the complete bag, leaving just the difference of the slots as new inventory space, may have been reasonable before AoC went f2p, when one couldn't buy additional space in the shop for real money, but now you charge your customer double everytime s/o buys a bigger bag.
You make players who never bought any inventory bag pay 2700 FC for 122 slots while you make other players pay 2700 FC for 50 slots or even 26 slots, assuming those players own the 96 slot bag. That's not fair and a ripoff of your most loyal customers.
you do realize you carry the data of what is in your bank everywhere your toon goes right?
Easy way to prove it to yourself use to be having a "Can Have Only One" item in your bank and then trying to pickup a second. Since they broke that you can pickup what ever, but you still have all the data of what is in your bank on your toon at all times. So large bag or large bank does not matter.
The problem is not the size of the data. It is the synchronizing between client and server OR/AND the background loading of models. And this happens whenever you take a look at it...thus obviously more often with inventory than with bank items.
If that would not be so, why does the client freeze everytime you open bank or inventory?
Last edited by Kurt2013; 9th October 2013 at 06:21.