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Thread: -=Suggestion Thread=-

  1. #561

    Default

    [THIS THREAD] Show some sign that anyone over there is actually reading this thread or shut it down to stop wasting everyone else's time and energy.

  2. #562

    Funcom

    I have a summarized list that I update from this thread... So yes, it gets read. Of course there is about 3 years of work just in this thread...

  3. #563

    Default

    Quote Originally Posted by Nusquam View Post
    So yes, it gets read.
    Good. Then onwards:

    [MONEY] Make EU subs cost the same as US subs. Today EU gets a worse service and pays more for it. If that's impossible because of international laws or something else you can't control, provide some small bonus thing to EU players like more funcom bucks, free days of premium for each month paid or whatever else you come up with. Because as it stands, EU accounts are getting ripped off (small as it may be).

    [Interface] Default interface is awful, this is one of the very few things universally agreed upon around here. Make it able to display as many hotbars as wanted at the bottom and sides of the screen, add an ability to resize/rescale the whole thing, make target's target enabled by default and possibly tweak some other bits here and there. You seem to be doing some UI work for upcoming crafting stuff anyway, might as well start fixing this crap that should've been fixed years ago.

    [PVE/PVP] Come up with something to do with various tokens (looking at them raid relics and imperial insignias here). Use them to sell other tokens/relics, crafting materials, AAxp pots, vanity items, even crates of daggamalt if you can think of nothing better to do with it. Speaking of which, make imperial insignias into a token as well, they're wasting space in quest inventory now.

    [Spam] We've had enough of goldsellers and other botspam. Why haven't you still done some actual thing about it? Just disable access to global/lfg/nph channels for level 1-5 characters if you can't think of anything more elegant.

    [Class balance] If one (or a few) class is too powerful, you don't waste energy on remaking every single other class to make them all equally strong, you hit the offending class(es) by the nerfbat to make them conform to power standards. Your solution to templar being too powerful was to make conqueror also too powerful, which was a stupid thing to do (no idea how/why you managed to screw it so badly despite nerfing guards and tweaking priests pretty successfully during that last revamp fad). Don't screw it up even more later on by revamping dps classes (esp rogues) to have even more insane damage.

    [More class balance but on PVE] But fix the poor rogue classes. As far as anyone else cares in PVE, the only reason a rogue player exists is to press their two gimmick buttons at specific times, they might as well be the mage's pet mouse for the rest of the battle.
    This is a very complex problem though, I don't really expect a good solution (or even any solution) to this because any real solution to this issue (such as coming up with a new "controller" or "buffer" role for either mages or rogues) would mess up the basic holy trinity design of AoC and break more or less all of PVE.
    ***
    I'm sure all of these have been suggested by other people many times before, yet they're all still here.

  4. #564

    Default

    [PVP] Revamp conquerors to make them balanced, not overpowered.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  5. #565

    Default

    Removed some posts here. This is not a thread for discussion, it is a suggestion thread.

    In this post Tarib has outlined how posting in the thread shall work.

    http://forums.ageofconan.com/showpos...26&postcount=1
    Hamsters and rangers and everyone, REJOICE!


    Note: The views expressed in this post are solely those of the author and do not necessarily reflect the views of Funcom or its management.

  6. #566

    Default

    [CRAFTING]

    Do NOT give bonuses to crit chance for crafting in a guild city. This restricts the "best" crafted gear to those who are in one of five enormous guilds and only those players. It is a restriction of content to prevent anyone who doesn't want to grind a year away on a Tier3 city for no benefit other than an entirely unrelated boost to crafting.

    It discriminates against solo players and small guilds.

    [Guild Cities] are an enormous suckhole of grind. Dump 'em.
    shoryuken

  7. #567

    Default

    [PVP]remove all death stats and make kills and minigames/sieges won visible by right cliking info on a player

    [pvp]fix minigame bugs, the leaving and staying in group you cant leave, and the issues joining a minigame where pop up window wont pop or wont teleport you to game

    [misc]fix resurrection windwo to show last received rez as first option like it was before you broke it

    [misc]fix combo jump exploit

    [PVE]revamp gear and weapons in erlic and lurker raid so people have a reason to do them, or add new accessories uniquely dropping on them alongside special tradeskill items after craft revamp

    [PVE]add weapon damage and crit rating/hit rating to guardian's tactics & maneuvers buffs

    [misc]tweak dt's so they arent so dependant on void of madness and adjust void of madness so it isnt the only thing making dt work.

    [PvP]enable in all pvp zones full aa's to any lvl80 and force upon them 1dps set or 1 survival pvp set, no pve gear allowed and everyone forced into using pvp gear

    [PvP]nerf/remove assassins lotus overload it grants them passive immortality to magic damage and cc resistance, make it a 700 protection proc with 1000 extra armor every 15 seconds upon receiving a critical hit on them from either physical or magical hit, and lasting 6 seconds

    [PvP] burst of aggression for conquerors should do kb efect at end of cast only

    [misc]fully revamp necromancer class

    [misc]tweak all rogues so they more relevant in pve

    [PvP]remove stagger or add resistance immunity buff to stagger, and include stagger to list of cc removed by aa anti cc

    [misc]revamp ranger back into having combos system again with 1 tree for box/xbow and 1 tree for melee only, and delete taking the shot perk

    [PVP]increase by huge amounts prowess gains from winning or loosing minigames

    [PVP]1vs1 and 2vs2 3vs3vs3 arenas with brackets 1-4pvp lvl and 5-10 pvp lvls with prowess and pvp xp gain for winner and looser,
    places wich already exist should be turned in these arenas, namely khemi renown arena, sailors den, keshatta renown arena, field of the dead totem's arena, armsman tavern arena add a signup from pvp window for teleport to instance
    this place would be perfect for a arena wich other players could observe action going on
    http://img189.imageshack.us/img189/3...antiaarena.jpg
    add an entrance to players to enter up above and add a sign up system by entry time in loc, meaning teams wanting in would be lounging above watching fight tagged pve while waiting their turn to be teleported down to fight

    [PVP]revamp current renown system to be a pvp renown system something along these lines
    -biggest killer overall and by class
    -best healer
    -best flag carrier
    -most flag carriers killed
    -most sieges won(guild ranking here)
    -most minigames won(guild ranking for tournament)
    .highest ranking players of each class would get to own a powerfull weapon wich:
    -would drop in combat with 50% chance of this happening
    -would have pvp combat only stats
    -would be rewarded/reseted weekly to biggest killer of each class

    [PvP]wanted dead player kill quests generated by guild officers against other guild members and officers

    [PvP]steal from oposite guild cities quests issued by thieves guild in guild cities

    [PvP]ability to set a god to be worshiped in guild city temples, priestesses of each diferent religion issue destroy enemy guild city temple figures if they worship a diferent divity type of quest

    [PvP]generic kill "x" amount of people in open world border kingdoms

    [PvP]add vast amount of pvp xp/prowess to participating and winning a sieges as well as pvp tokens

    [PvP]add nodes to build destructible tents where faction representants issue qests to kill enemy faction members(players not npc's) and to go set fire to enemy faction buildings in enemy guilds interior
    tents like this already existing one http://img401.imageshack.us/img401/2899/ptso.jpg destructible with a faction npc in front killable with a 15 minutes respawn rate after hes killed and tent destroyed

    [PvP]add aliance tag to max 2-3 diferent guilds and make it so they are all properly tagged so sieges arent a "tab key" spamming inferno, also dont allow unallies to join sieges, forcing guilds to grow and make alliances

    [PvP]add smaller open world objectives like small towers in predefined places in some zones so small guilds without many members can try and conquer and hold it

    [PvP]have a biweekly full reset of all battlekeeps to prevent stagnation of ownership[/color]

    [PVP]make shrines of bori sacrifice material the body parts dropped by players in combat

    [PVP]remove all guards in every single server

    [PVP]add pyre system from cimmerian end to all open pvp areas

    [PVP]vastly increase prowess gain so its comparable to mastery gain

    [PVP]improve dodge mechanics in game sidestep and evasion active blocking so they are more powerfull and meaningfull for pvp

    [Misc]merge all servers add choice to enter any zone in pvp enabled zone

    [PVE]bind together emperor with memory cloud in same instance no lobby bettewen it

    [PVE]fix entity in t4 like its been sugested so any balanced raid can defeat it make killing projection hurt boss or any other of the other ways wich were sugested many times

    [PVE]allow multiple players to enter slaughterhouse/atilus mansion or revamp them to solo dungeons dropping each 1 rare max from last boss

    [PVE]revamp onyx to be a stygian counterpart place like house of crom with improved mechanics less trash(or trash made normal mobs) bosses dropping rares hidden bosses new language and secrect ways to trigger hm's on some bosses(like it was previously possible with certain items enabling bosses to spawn)

    [PVE]finish temple of ymir & temple of thurga


    [PVE]make light puzzle random like pads puzzle in martyr of volantha(xibaluku) in sepulcher of worm, also adjust last boss so its more fun and less of a gear check for tanks

    [Misc]add achievements to pvp so reaching a certain number of minigames won and players killed earns you some pictorial banner on your name tag similar to tsw

    [pve]raid relics need to be useable to buy raid weapons/accessories and other stuff like potions and pets it as been asked countless times plz just do it!!!

    [misc]start thinking about adding voice recognition integration so people can bind combos/abilities/spells with vocal comands, also it would be perfect for minigames to have a channel assigned to each team like many some other pvp games have, it would work realy great for aoc to have this

    [misc]guilds who score highest and are most active get sieged by an army of npc's wich players of any guild can join defend city or destroy city happeneing on a regular basis to 3 highest scoring guilds, with city fully restored after event is done and army repeled or loss.

    [pvp]just please if no arenas of any sort are being added let me play with at least 1 friend in minigames i dont care how much i die if i at least can play with 1 guy/girl i know will fight along side with me, just ffs add this back!!! let me play with my friends!!!

    [pve]its imperative that cetriss is t5 raid else pve guilds will die out in next months, it doesnt need to be full installment of t5 but a first of a 3 stage release of t5 similar to t1 & t2
    Last edited by noite80; 9th October 2013 at 15:46.
    FORUM PVP LVL 10

  8. #568

    Default

    [PvE] Unbinding Charm is unusable. Change UC area of effect into a circle or cone and remove the target number limit. Or add torment removal to Steadfast Faith too and completely remake UC into something new.

    Edited by Arishanya to remove unnecessary discussion-type comments.
    Last edited by Arishanya; 16th October 2013 at 03:44.

  9. #569

    Default

    [PvE] Add epics to the HM version of Argo-Satha encounter in the Vile Nativity. Also lighten up the place of the encounter a little.

  10. #570

    Default Usurp a City!!

    [PvP][PvE][Guild]
    New content: create a new city the size of one of the hub cities. Make it another country/culture. Player guilds can capture this city and need to control certain points to maintain control. The NPC that normally controls it will try and retake it randomly. Other player guilds can band together to try and take the city. Siege weapons such as battering rams and boiling oil are used. This is a full time PvP zone. It should be hard to maintain control. (This is what you get full T4 gear for...) You could create many of these cities with different cultures and perks for holding. You will need to upgrade your Guild system so we can have actual Alliances (in game lists, alliance chat, ect).

    Today, Nemidia, tomorrow, the world!!

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