How to make Ranger a balanced interesting class to play?
Ok, well its been sometime from the moment of revamp and + i actually got full aa's on my ranger. so i have tested everything and everywhere pvp/pve
on the revamp-machanic: the buff application mechanic is realy good,ranger is more mobile (as ranged class should be)
but here are the essential changes that should be made to ranger so it would turn ranger into a skill based class, not 4 button noobfriendly class.
first of all about class aa's(gold perks)
1)the AOE perk,maybe raise the dmg by around 25-30% so it would actually be usefull.
2)taking the shot,either should have a cast to it like 1 sec or so...or just change it with something not so noobfriendly,like another rank of armour ripper with some additional debuffs.
the rest can stay as it is.
so, moving on to basic skills
1)all cc traps should be removed,so only fire dot trap left,with cd on it reduced to 25 second, will leave u with skill Mastertrapper still apropriate.
2)Linebreaker and incidentary shot stay as they r as 1 + (perk stun) ranged cc.
3) instead of those cc traps, and except the 2 ranged cc's mentioned above. ranger should apply his root and melee knock with melee combos,and they should be made combos not the buff mechanic here its essential, so it will be just like any other melee players cc but with different name!!!with that the trees must be redone a bit so ranger with any build could afford either of combinations e/g fear,root, stun or fear,root,kb or fear stun kb and so on, 4 cc to choose from but can have only 3 or less depending on build.
4) line of sight should be made that ranger cant hit taraget wich runs behind him with a preloaded combo.I know the cast time is pretty long on most combos but just finish reading the thread)))
5)white hits should be availabale on the move but advantages redone in a way so ranger cant apply them with white hit.
6)naked finisher ranged combos should have their dmg reduced by 40-50%,buffed combos stay as they r now.
so, done with pvp aspect
pve:
well pve there is only one thing,since ranger is different to other rogues like bs is different to other healers, the general tree of rangers should be redone, the group - hate buff should be in the second row instead of reduction of search ability.just swap them,no one uses it anyway)
the rest looks fine to me...
well thats all from me. these r just basic things i would like to change for my class, i would also like to see a difference between xbow and bow rangers but that needs a very deep revamp of feat trees so maybe if someone has time for this can share their views in this thread.
P.S. Funcom please use this information to make yours and our game more interesting and more skill based. thank you