as anyone else notice how bosses in threshold go down in seconds???
i noticed in fights with completely different groups...
some examples:
- the mage in plateau used to do around 3 blood extractions, but now when he reaches the second one his health is lower than 10%
- the commander in plateau took its time to go down cause of shield, now dont even need to worry about it because his goes down like he has no shield
- other bosses with shields in plateau, same thing as the commander
- rare runecaster boss used to kill clothies with his aoe and know the damage he inflicts is basically the same has the normal boss, i only noticed that we killed the rare boss because of the loot he gave, in terms of fight difficulty = NONE
the order we killed bosses last night was, first runecaster narvi, 2nd all plateau boss, then while waiting for plateau to cooldown, we killed all the others below at 3xtimes, then narvi rare form, then went to plateau....
so overall we killed all bosses below 3xtimes in their normal forms (artificier, alchemist, priest, narvi) and one rare narvi boss before going to plateau again, and we still had to wait 2min of cooldown, so it took us 58minutes for that round
i played with my hox who still has very few perks ranked, and gear its low also (one or two t1 epic with one or two khitai and rest is blue) but still my dps was on top with the rest of the group, everyone got 15% more or less damage done on parser except a demo this makes me believe their damage is not that UBER HUGE to make bosses go down that easy
so, has anyone else noticed this or is it me????
fighting in HoC now seems like fighting in atzel or onyx chambers, the difference is, bosses are lvl83 instead of 80, i had no fun to be honest, on that "department", in the runs i did this last week in hoc (havent tested vile yet or even the raid)