could be due to group setup, like nec buff and so on, but i can feel the difference when projections arent killed, and no its not that minor
Even in "full tank" gear (11k life, 35% prot), I can't survive 2 hits near the projection if it's at x5 and there's no way I could outheal it - I can only use bubble or run away.
While we're on platform, we only gear for 8-9k life and ~20% prot (+ necro buff on top) and no one goes below 50% (usually not even below 75%). If the bombardments won't go out of sync, I'm using the same heals for the whole fight.
Last edited by Misiuggah; 7th June 2013 at 04:37.
confessions of a keyboard turner / i'm just a fanboy
so you use the full nuke tactic with only 1-2tanks&1healer for projections?
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from what i've seen your and my experience is totally different :/ while i never tried to stand in a x5 buffed bombardement i can surely feel the difference in bombardements when projections dont get killed because necro buff cd doesnt work as it comes to often and i lose more hp each time (in the beginning i dont care either but it gets worse with buffs)
Only thing I could imagine is that if u never kill them they follow another mechanic than when u try to kill them and dont succed!? would be strange :/
with the normal interval u dont even need to feat it to have it up every time...
2 tanks 1 healer. It gets hard only if the fight is longer than 6min and projections have 5 stacks - tanks have to run away/use DS and that makes it harder for the whole raid...
BS can stand near projection basically the whole 8min. (I have to run away max 2 times, on the last bombardments) if he has proper build and gear. PoMs have to run away from projections pretty early (even with almost 40% prot) - standing at 5 stacks is impossible without bubbles, you can only survive 2 shots tops. If I have the same clothes as on the platform, my PoM is basically one-shotted.
You can't compare platform and projection bombardments.
From our experience, the only issue is when projections can't cast spells on tanks and change casting pattern. I don't know how exactly it works, but running away and using DS can cause it. We used to do this in the beggining and "double" bombardment was a common thing, now we try to avoid it as long as possible and bombardments are regular.
This week the fight took like 5:30 and every platform bombardment was exactly the same. Blue + green + necro buff + LoP was enough to keep people at 80% on the middle platform. Mess with projection aggro for 2-3s and the bombardment is longer, everything becomes harder.
Last edited by Misiuggah; 7th June 2013 at 10:57.
confessions of a keyboard turner / i'm just a fanboy
mmh i cant argue with your experiences and we never tried that tactic.
anyone other experiences?
but i will ask about DS