Well i don't mind losing at all. Unless RL emergency i don't leave minis nevermind what. As for losing all your PvP fights i'd say... learn to pvp and start being an asset to your team. Farmed on the respad ? Doesn't happen very often and you can nearly always get away. There are many ways to avoid being ganked while questing. If you can't finish your quest, if you can't call a friend or two to help you... then you try an other quest and finish that one quest a bit later...
Vali~The Mental Mushroom
Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
Fun. Improvement as a player. The joy of beating someone who is a better player than myself because for once, I did the right thing at the right time.
As I said before, PvP on a level playing field is good for competitive players (because they get competition) and casuals like me (because it allows them to take some more risk and thus improve as players).
Your real issue with that seems to be that you can get the same experience in other games. True. Maybe these other games even have better systems (rankings, stats, arena tournaments) to support competitive pvp. But the exact same thing is true for vertical progression - if the grind is what you crave, there are plenty of alternatives to AoC as well.
Truth be told, I play AoC for other reasons (lore, art design, combat mechanics). The same will hold true for many of the real PvPers. But that doesn't make their preference for competitive PvP vs gear / AA grind less legitimate.
Rathothis|Tempest of Set || Tigrathes|Dark Templar || Isitnofret|Herald of Xotli
BS|Sin|Demo|Barb|Conq
Sudatorius|Noob barb on Rage
Wtf, are you a sore loser or something? Someone who hates dying and losing?
Nothing wrong with losing when you're outplayed and not out-powered by gear and AA, is there? Cos then that gives you something to work on - get better so you can win next time. Learn from your mistakes.
That's exactly why unchained pvp makes sense - too bad it's just mini games and doesn't apply to pvp everywhere though (I am 100% against any form of power progression in pvp - however I'm all for vanity stuff, titles, rankings, stats, bragging rights, open world FFA pvp...)
And if you can't handle a single ganker (assuming gear, AA and lvl are not the issue here) then get better, or smarter. Or call for help.
QFT.
Last edited by kalston; 3rd May 2013 at 13:58.
Expert Shield of the Risen opener.
Why? Difference in gear makes any PvP harder for lower-geared person thus he improves faster since he must not make mistakes and has to do right things at the right time. Besides a level of satisfation from killing lvl 10 person with lvl 3 one is much higher that killing an equal opponent.
So how equal gear help the "fun-based" PvP motivation that you've described in your post above?
Vali~The Mental Mushroom
Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
Unless you are magically gifted (some people are, I am not) or have a lot of time to spare (I do not), the current system means that you will be farmed for a pretty long period of time without a serious chance to compete. That is not fun. Having no margin for error also means that you have little scope to take risks. Which is not fun either.
I'd also dispute your rather odd idea that you need to make the game not fun in order to force people to get better. I'd rather think that it makes people quit. Which is exactly what vertical progression has done to PvP in this game.
[On a side note, the current system allows fully geared and AAed players to be rather lazy (in particular if they play soldiers). So also on that count, your claim that vertical progression serves to separate the wheat from the chaff fails.]
Rathothis|Tempest of Set || Tigrathes|Dark Templar || Isitnofret|Herald of Xotli
BS|Sin|Demo|Barb|Conq
Sudatorius|Noob barb on Rage