Originally Posted by
Misiuggah
I'll leave the PvP usefulness aside (though I suspect general tree has the same crappy oomph:cost ratio as for PvE).
Let's see:
Rejuvenating Spirit - makes your Renewal heal 72 instead of 64 [WEAK]
Spirit Armor - allows you to reach about 40% of physical mitigation which is still not enough even to off-tank in PvE... assuming you will be able to switch aggro with anyone this mitigation is completely obsolete, because un-avoidable physical damage is balanced for cloth/light armour [POINTLESS]
Saintly Warrior - it's not a reliable feat even for tanks (**** proc rate, barely noticeable effect) [RIDICULOUSLY WEAK]
Ether Discharge - returns mana for using Blood Flow, but we don't have mana problems [POINTLESS]
Guiding Spirit - removes cooldown on blue heal [POINTLESS]
Exemplar - one of the weakest dps buffs of all we can get, while being too deep in General [UNPROFITABLE]
Vengeance of the Gods - same as above [UNPROFITABLE]
Ether Flow - wow, whole 30NMR [POINTLESS]
All-Encompassing Spirit - extra 2m on blue heal... never been in a situation where I couldn't just move those 2m [POINTLESS]
Far Reaching Spirit - basically same as above; it may save some dps life, but that will happen VERY rarely [POINTLESS]
Presence of Mind - useful when you have that feat that makes your big heal deal dam... oh wait... if you rely on a single big heal to save the day (gained by loosing other useful feats), then you're doing it wrong [UNPROFITABLE]
Healing Spirit - useful for off-tanking [POINTLESS]
Spirit of Vitality - extra 500hp for everyone in the party? nice, but too expensive [UNPROFITABLE]
Grace - minus hate for BS? your tanks are doing it wrong... also consider not nuking Archfiend from the first milisecond in full dps gear [POINTLESS]
Vindicator - nice, but too expensive [UNPROFITABLE]
Shroud of the Gods - again, we don't have any aggro issues... certainly not worth spending 16 points in a neutered healbot tree [POINTLESS]
Spirit Aegis - several percent of magical mitigation, very nice... but we can't completely manage all the unavoidable magic damage with AA and some basic accessories [UNPROFITABLE]
Saintly Martyr - same as with Saintly Warrior... except even more useless (we have no mana issues) [POINTLESS]
Even if there's something useful in the General tree, it costs points we could use in Wrath/Spirits. Every point spend in General makes it harder (or impossible) to get Iron Hide, Mutilation, CotR or Rampage and without those our fangs and claws are really dull. Does your HoX has any points in General?
As for other classes - it's certainly a must for tanking and useful for overgeared sins and barbs, but the rest are better without it in PvE (save for some very specific encounters like Entity).