Originally Posted by
UnknownSoldier
yes, is the reaver barb playable in pvp mini-games at this moment as much as the zerker???
in my opinion, NO (unless your group has decent healing and even so), and this is why IMO:
the zerker tree has its damage tools and survival tools balanced plus the CC combos, 2xKB (clober and scatter foes), 3xSTUN (stunning punch, earth shatter and no escape) and 1xSNARE (stunning punch feated), and no anit-CC tool (need to go general for them except the perk)
so, overall, while playing with a zerker stance, meaning a barb heals up the more he stays on fight, at the same time he has lots of tools to compensate the lack of dps and give a burst damage here, a burst there and so on (not against all classes i know) but if the team sucks or not the zerker barb can fight pretty well enough on group or 1vs1
now, the reaver tree, on the other hand, has lots and lots of damage stuff but it delivers very low damage no matter how many stacks of reaver you have and survival is almost NULL, so, if this tree its made to inflict insane damage with the cost of survival, i understand, but the truth is that the damage it delivers is way too low for the lack of survival that it has and a reaver barb doesnt have any CC abilities at all (im not sure but i think all classes have some kind of CC with their weapons, conqs have no matter if is DW or 1Handed, guards have not matter if using s&s or spear, etc), the only useful thing in terms of survivla is the anti-CC Unstable Mind.
so, overall, the reaver barb has lots and lots and lots of dps tools, but 80% of them useless and at the same time, useless or no survival abilities, not even for pve the survival stuff is useful and from what i found only the shrapnel and dance of death are useful damage burst and maybe the impale (single white hit to put a dot) and armaggedon falls, but they are at the bottom of the tree, has they should be, but to reach them, barb needs to spent mostly useless points somewhere (using perks like what it takes, tools at hands, determination, doesnt come handy enough to make a difference when on reaver stance)
i have some ideas to improve the reaver tree (not revamp only some changes/tweaks), has many of you also have, but i dont want to put them here, at least not now, and one of the reasons is because funcom doesnt give a s*** about them, even if the community say its cool (mine and/or others), another reason is the fact that mages are waiting for the revamps, let them come first, conqs/poms balanced and less overpowered (some sins stuff also) and ranger im not even gonna say (for the moment i dont even consider it an AOC class)...
anyway, do you feel the same as me about the reaver barb or i am 100% wrong???
- for pvp duel fights i feel its 80% (or more) useless;
- for pvp grouping its a bit different, its better than 1vs1 and delivers good dps with wreck armors (similar to hox pillar flames) but has long as no one tries to kill you (sins for example inflict more damage than reaver barb and if they get attack, even by more than one player, they still can run away and survive)
- for pve soloing its good but lack the cc's on mobs
- for pve group fights its good enough and has lots of dps to deliver on single target if feated right
so, it seems zerker barb is more for pvp and reaver for pve, but why does it have to be like that, why cant a barb choose to be reaver for pvp? zerker on pve still works well enough, ive tried, but reaver only works on pve and not pvp
to tell you the truth i tried reaver for at least a month on minigames and using the perks DETERMINATION to hold the reaver stacks and the perk WITHOUT WARNING to increase the chance on getting stacks, and the problem is always the same, stay alive time enough to kill anyone on 1vs1, without using any cc, since the DW doesnt have any, only changing weapons im able to survive on 1vs1 fight
i also now how hybrid barbs can be dangerous, and i also like it, but the biggest problem for that build is the LAG (something that will always be there), because you have to change weapons to use CC's and other stuff (staggering blow for example) and 0.5 seconds necessary to change the weapons plus any other small lag secodns, its enough to make a difference when fighting on pvp where you get killed or be killed