i havent comment anything about the conq and bs revamps because i knew from start they would be overpower and then some fixes would balance things, but until now the BS, is good but the conq, dam, they are invincible, more or less, even low level ones are a pain in the ass (provide they already have some skills)...this is what i saw:
one guard (lvl8 pvp) against a conq (lvl6 pvp) on duel in TT minigame, the conq had almost 50% health while the guard had a bit more (70% maybe), they were fighting and the guard was slowly loosing health while the conq managed to stay basically the same but then a sin showed up to help the guard!! imagine what happened:
the conq ignored the guard completely and chased the sin, killed him, then engaged again the guard and killed him also after a long fight
ok, the conq wasn't way better than the guard or otherwise, their were equal in skills but the sin was noob and still hit the conq with some whirlwinds and miasmas before dying (maybe around 3k damage)...
the strangest thing was that after the guard died, the conq still had around 50% health (40 something maybe), how balanced is that??
the guard can do heavy damage with polearm, and the conq ignored him to chase a noob sin, at this moment his health should have dropped a bit more from attacks from the guard right? unless of course the conq had defensive stance, but in that case how can a conq in defense stance kill a sin that runs away to avoid attacks (plus abilities to evade)?
when the conq attacked the sin, it was basically like, stop moving and let the guard do so hits, then resume fighting - like joking with the foe
is it me, or the conqs still needs some kind of changes to balance a bit more? (i know the soldiers in general are very powerful but the conq, for now, damm)