By popular demand, here's a rundown of the new combat mechanics in 1.05.
This affects all melee classes and rangers. Casters look elsewhere.
How does damage dealing work?
First off I will start at the end, Here's the two important formulas for converting stats to actual damage:
Directional attacks (AKA. White-hits)
Code:
(Total DPS rating)
* (Animation duration)
----------------------
= Damage done
Combo Openers and Finishers
Code:
((Total DPS rating) + (DPS bonus from combo tooltip))
* (Animation duration)
----------------------
= Damage done
Remember that the "Damage done" here can vary depending on the "Damage range" on your weapon, but if you average it out it should end up approximatly equal to "Damage done".
Total DPS rating
So where and how do we find our "Total DPS rating"?
Open your "Attributes & skills" window (default 'p').
http://bildr.no/view/438925
Here, under the general tab you'll see DPS.
This updates dynamically so if you use a feat that gives +x% weapon damage this will update.
So what makes up this Total DPS rating?
There's three points here:
- Weapon DPS
- +x% Weapon Damage
- Combat Damage Increase
Weapon DPS
Weapon DPS is simple, it's the number in front of the letters 'DPS' on your weapon tooltip. That's all there is to it, and unlike previous versions of AoC, this will never change now.
+x% Weapon Damage
This is also really simple, it just adds a percentage of your Weapon DPS on top of it like this:
Code:
(Weapon DPS)
* (x% Weapon Damage)
---------------------
= Weapon Damage bonus
If you have several +x% Weapon Damage feats it will look like this:
Code:
(Weapon DPS)
* ((x% Weapon Damage) + (x% Weapon Damage) + (x% Weapon Damage) ...etc)
----------------------
= Weapon Damage bonus
Example:
Song of Demise with Lethargy and Lunge
Code:
75.1
* (17.5% + 70%)
----------------
= 65.7 DPS
Our Total DPS Rating so far looks like this:
- 75.1 DPS from Weapon
- + 65.7 DPS from Weapon Damage Modifiers
--------------------------------------- - = 140.8 DPS Total Rating
Combat Damage Increase
This is where all your damage from dexterity, strength and Combat Rating goes.
Open your "Attributes & skills" window (default 'p').
http://bildr.no/view/438926
Under the Combat... tab you'll find Combat Damage Increase. Hover your mouse pointer over the "Effect" or "Rating" number to see the breakdown of this.
Combat Rating
So what is this Combat Rating (whatever) stuff?
This breakes down into three categories
- Combat Rating - Generic Combat Rating from Dexterity/Strength or item. This is mitigated against Armor of target and will apply on whatever weapon you have equiped.
- Combat Rating (Weapon type) - This will only apply while you have a weapon of "(Weapon type)" equiped. This is mitigated against Armor.
- Combat Rating (Magic) - This will apply with any weapon type you have equiped. The trick here is that it is mitigated against the targets Protection (Magic) Rating.
One side note, damage that comes from Combat Rating (Magic) will still apply to a melee type leech, and not magic.
One incredibly important concept with regards to combat rating is this:
Rating stats will scale with level, meaning that if you do not improve your equipment the effect of the stat will go down as you level.
Currently on my level 80 'sin with a lvl 80 dagger +1 Combat Rating gives +0.0275 DPS.
I will have to do some number crunching here to see how the scaling effect above affects this.
So let's look at an example:
Code:
Combat Rating (Daggers): 1303 (+35.6 DPS)
Combat Rating (Generic): 660 (+18.0 DPS)
Combat Rating (Unholy): 200 (+5.5 DPS)
Rating from Dexterity: 2445 (+66.8 DPS)
-----------------------------------------
Total Rating: 4608 (125.9 DPS)
Our Total DPS Rating will then look like this:
- 75.1 DPS from Weapon
- + 65.7 DPS from Weapon Damage Modifiers
- + 125.9 DPS from Combat Damage Increase
------------------------------------------- - = 266.7 DPS Total Rating
So what about the last 2 DPS in my screeenshots, where do they come from?
Answer: Destiny Quest, the devs are considering displaying this as +combat rating instead of an undocumented number, so let's see what the future brings
Edit: Answer - Hit Rating