This is not just about AoC. It’s about good ethical business practice. You make a product. You develop a product. You maintain a product. Over time it grows. And through that growth you gain credibility. AoC shrank. And so did Funcom’s credibilty. Any ‘new’ ideas from Funcom on new products will not be taken seriously by me. Not until AoC is where it should be.
And that game, Exiles, is proving that they don't need you, or me, or anyone else who won't touch a product by this poor excuse of a game company, because there are plenty of people giving them a first, second, or even tenth chance.
Aside from that, there's no one there to work on the game, the last good dev quit in 2015 and the one after him did more harm the good.
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I agree that they need to regain credibility and so far CE launch did not add much in there (it is compared to AoCs launch in the media, which is NOT good). So it will matter a lot how they handle the updates there (see how ARK lost a lot of credibility by their handling of updates even though the game improved a lot). So it relies on how funcom treats customers, which is not a good recommendation too. So i am sceptical if a kickstarter will hurt or help.
If they need money, how about going back to classical economics and allow current players to spend money for the game they want to? I can not pay with a lot of payment options anymore. I can not buy gametime cards or buy codes online like in the past (and the quality or number of players was not increased and the spam and cheating is still there too, comparable to old days as well). The shop demake did not help either, there is nothing more i would even buy now there. There are no valid customizeable rewards coming with a sub either now.
They say, that they do not share resources between AoC and CE, which is the same fishy statement you had with AoC and TSW. The way the old GD (not Bylos, the second one) suggested sounded quite workable and profitable for AoC, but it seems completely scrapped (the plan was to focus resources on crafting revamp (which turned out as CE) and release more adventure modules to expand the game world). Instead they messed up both routes now: crafting revamp is officially scrapped and the good points of adventure modules went ad absurdum with the lazy and greedy Vanaheim example.
Following this argumentation Kickstarter towards modules would be interesting maybe, they could be done with very low budget and implemented easily. Problem as with original suggestion, you would need someone with respect for AoC at funcom with decision powers...maybe it will be profitable to get some old school programmers back who know the old code and are willing to cope with the new handling (which if you believe funcom, old code was very problematic and broke the crafting revamp and other synergies between their newer games)?
About keeping AoC alive, looking at how they treated customers in the past and how AoC is a game depending on license, i doubt they would even do it with kickstarter. They would grab the money and run or give a random excuse. Private servers would be nice, but again hardly doable with a licensed game. Even selling off AoC to another company who would want to keep it alive, would probably not work, because they hold the license and want to milk it with CE now. They do not need a better multiplayer online product with conan license out there (and so far AoC is still the better game for me and others and probably objectively too).
Last edited by Kurt2016; 3rd March 2017 at 12:15.
"No further significant work is expected to be done on this project [AoC] going forward."
"The Company will continue to support the current Live Games as long as they continue to contribute positivly to the Company's results."
What i find really sad is, that they have written it off even to easy implemented ideas or ideas that will add longevity to not much involvement on their part. This means writing it off before adding proper player customizeable content or player created content. For years there have been suggestions about letting players contribute with content too, which was willfully ignored. Everything they did ideawise in CE, they could have done in AoC, too. Had they done it and then released CE as a private server hardcore survival option pack for AoC as seperate standalone addon or even large module, it would have been a win/win for everyone, imo.
Last edited by Kurt2016; 3rd March 2017 at 13:04.