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Thread: ToS or PoM for PVE?

  1. #1

    Default ToS or PoM for PVE?

    Hello, all.

    I'm trying out Age of Conan and while I'm not new to MMOs, Conan is a brand new experience for me. I've enjoying trying both the Demonologist and Necromancer so far, but have a major love of healing classes--especially those that offer me some ability for both utility, CC, buff/debuff, survivability and can hold there own damage wise.
    I've reviewed the forums for some time now, trying to get a grasp of the PoM and ToS classes, respectively.
    Is there any one over the other that I should be delving into based on how I like to play in my game experience?
    I'm really into having as many tools as possible to survive a fight--will PoM or ToS, satisfy my gamer needs?

    Thanks in a advance.

  2. #2

    Default

    I have all three healers...I prefer bear for the best survivability. Then pom, then tos. Tos has more capacity for aoe damage, pom just seems to have more survivability while soloing in my hands.

    Did you look into the bear shaman?
    "Stress is man-made"

  3. #3

    Default

    All healer classes are tough to kill, it's more about flavor and the utility they bring to the group.

    I'll list a few things that come to my mind about each class:

    PoM:
    - caster class (i.e. easymode)
    - increased unholy/holy protection from high wisdom
    - has an AoE knockback that also deals a lot of damage
    - has 2 bubbles: one every 5min and another every 10min (which lasts for 20s and deals retributive and AoE damage), both cooldowns can be reduced
    - has a party-wide 10% bubble (can be feated to 20%) and can feat a 25% bubble for one target (and also a damage buff)
    - has a single target stun and fear, can feat an AoE stun
    - can increase own physical mitigation at the cost of unholy protection
    - can feat additional heals from damage spells
    - can do considerable AoE damage with column attacks and splash damage
    - can melt bosses, packs of mobs and steel beams every 2min (if there's enough allies in the group)

    ToS:
    - caster class
    - increased unholy/holy protection from high wisdom
    - most damage spells are AoE centered on caster, can be feated for more single target damage (at the cost of everything else)
    - has a single target stun and AoE root, can feat a single target silencing spell
    - can feat a group-wide mana-tap
    - can feat an AoE armor/spell penetration buff
    - can increase own and group's magical protection
    - can feat a spell immunity bubble and one that converts all damage to healing
    - can feat a self-rezz
    - can feat a skill that makes mobs and bosses miss for a few seconds
    - aggro magnet

    BS:
    - melee class
    - relies a lot on self-buffing and timing
    - increased physical mitigation from medium armor and strength
    - can increase own and group's magical protection
    - can feat physical/magical bubbles
    - can provide damage boosts to other melee
    - can decrease damage from enemies or feat a skill that makes them miss for a few seconds
    - restores stamina and energy
    - head-ripping badass
    Last edited by Misiuggah; 15th September 2016 at 09:45.

  4. #4

    Default

    Quote Originally Posted by Misiuggah View Post
    All healer classes are tough to kill, it's more about flavor and the utility they bring to the group.

    I'll list a few things that come to my mind about each class:

    PoM:
    - caster class (i.e. easymode)
    - increased unholy/holy protection from high wisdom
    - has an AoE knockback that also deals a lot of damage
    - has 2 bubbles: one every 5min and another every 10min (which lasts for 20s and deals retributive and AoE damage), both cooldowns can be reduced
    - has a party-wide 10% bubble (can be feated to 20%) and can feat a 25% bubble for one target (and also a damage buff)
    - has a single target stun and fear, can feat an AoE stun
    - can increase own physical mitigation at the cost of unholy protection
    - can feat additional heals from damage spells
    - can do considerable AoE damage with column attacks and splash damage
    - can melt bosses, packs of mobs and steel beams every 2min (if there's enough allies in the group)

    ToS:
    - caster class
    - increased unholy/holy protection from high wisdom
    - most damage spells are AoE centered on caster, can be feated for more single target damage (at the cost of everything else)
    - has a single target stun and AoE root, can feat a single target silencing spell
    - can feat a group-wide mana-tap
    - can feat an AoE armor/spell penetration buff
    - can increase own and group's magical protection
    - can feat a spell immunity bubble and one that converts all damage to healing
    - can feat a self-rezz
    - can feat a skill that makes mobs and bosses miss for a few seconds
    - aggro magnet

    BS:
    - melee class
    - relies a lot on self-buffing and timing
    - increased physical mitigation from medium armor and strength
    - can increase own and group's magical protection
    - can feat physical/magical bubbles
    - can provide damage boosts to other melee
    - can decrease damage from enemies or feat a skill that makes them miss for a few seconds
    - restores stamina and energy
    - head-ripping badass
    dont forget Lycanthropic Bite on bs, a real lifesaver.

  5. #5

    Default

    Quote Originally Posted by magnum92 View Post
    dont forget Lycanthropic Bite on bs, a real lifesaver.
    Thank you all for the feedback! (That was faster than I'm used to!)

    I think I'll give then all a try eventually, (I hadn't considered BS, since I'm not really interested in melee combat--but your explanation of the class has certainly piqued my curiosity) I think I'll start with the ToS as it seems the closest to how I like to play.

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