This is an appeal to Funcom
I appreciate the introduction of new content in the game. But I get frustrated when it is poorly conceived.
Let me first commend you for the idea of letting players fight their pets! very entertaining and great content !!
How ever the way PvP arena works with totally random selection of opponents will have a negative effect in the long run.
In reality favors this the oldest players with the highest pvp level, new players and players with lower PVP level will quickly be exploited by these older players with higher PVP level so they get faster better equipment and thus harder to defeat.
Hard work should be rewarded but when a pvp 10 defeats a pvp 1 is the reward the same as if it were the reverse.
This will have an adverse effect and there are already enough of these mechanic that encourages farming of salts and friends to obtain equipment and pvp level so that it will be possible to fight on equal terms.
That's what most people are searching for, player should be able to harvest more of their techniques and knowledge of the game, than a constant focus on the pursuit of better equipment.
System today rewards more whoever finds weaknesses in the system than those who use the mechanics as intended.
You already have a system that works fine in 1 v 1 pvp content, I suggest you implement this mechanism into the new arena too!
The mechanics is available on the Bounty Quest in pvp areas where you fight against players of the same pvp level.
You should introduce something similar, which allows for instance pvp (1-2) (3-4) (5-6) (7-8) (9-10) to fight against each other completely random instead of being locked together in a large pot by coincidence.
Regards
Sorto