Originally Posted by
Ernests
In fact, the progression is the largest problem of this game for several years. Sometimes I want to kick developers to wake them up. Come on, this is a multiplayer game! Every time, when players are looking for members to raid, 6 man, PvP festival or other group with common tasks, at first, for them are important your's gear and capabilities (AA). And for them is not important your's red trousers, minions or title of thousand picts killer. That is the truth.
A number of cases T5 and T6 items quality is up for negotiation and it does not give certain and sufficient improvements compared to T4. The current PVP progess in general is a joke. I have long ago lost any aim in PVP without development opportunities. Just look at difference between T1 and T3 PvP gear.
For example, comparison of demonologist T1 and T3 PvP armour set:
<<280 Armour = 1,1% reduction of physical damage;
<<93 Crit rating = 2,6% possibility of critical hit;
<<504 HP = enough for 1 grey hit or instant cast of your's opponent;
<<170 Crit damage rating = 4,6% increase of critical hits, when they occur;
<<155,8 mag damage = what will give +38,9 points of damage to Instant casts or +77,9 points to Fires of Gehenna;
<<90 Protection = 1,3% reduction of magical damage
<<998 Critigation Amount = it will not help you almost nothing. Because without Elusive Nature the benefit of it is negligible, but DD don't use this AA. + high level of opponent's Tenacity, even with T1 gear.
Full T1 set you can buy for 13 Gold and 98 silver without any PvP tokens.
More and more ridiculous is the difference between T2 and T3 PvP.
For example, comparison of guardian T2 and T3 set:
<<37 Armor = 0,15% reduction of physical damage (after 50%, this difference is even smaller);
<<0,3% lowering of Protection;
<<15 Crit rating = 0.37% chance to crit;
<<27 Crit damage rating = 0,6% increase of critical hits, when they happens
<<39 HP more;
<<+5,44 dps
WTF, you must spend hundreds and hundreds of hours for 0,1-0,3% improvement?!? Are you kidding me?