Page 3 of 3 FirstFirst 123
Results 21 to 26 of 26

Thread: Returning Vet just checking out to see what's changed

  1. #21

    Default

    If he doesn't get the Burn to Death off, he's dead. Hox's are easy to counter.
    The Floyd Mayweather of AoC. BIG BALLER BRAND

    - Aaids - Dreadsix - Caitlnjenner - Afrojacksin - Ellooell - Etchasketch -

  2. #22

  3. #23

    Default

    any PVE rune shouldnt be usable in pvp or pvp events thats just stupid pve > pvp again while they fixed gear they are now creating another fail like before
    Thanatonn - Tempest of Set


    Knights Of Avalon


  4. #24

    Default

    -100 pvp magic dmg and -500 cr is not much when you look at the gains from 12 second btd:

    scales insanely well with the spreading flames mechanic, applying 12 seconds spreading flames as well.
    longer lasting btd+spreading flames = longer chance of it spreading, making possibility of crazy chain reaction
    spreading flames can crit too
    in a close quartered teamfight, you'll have 12 seconds critting btd on entire team

    then stack with cooldowns like demon maw + demonform + exultation,
    and you coulid play around with prince of terror too, though most would prefer RSoX

    hoxes go around 2k magic dmg when fully buffed, -100 magic damage, ehehehe, like a hox will care.

    people defending it say "btd is hard to land"
    hox has near full kb immunity/fear immunity, and besides if you see you're about to land an important btd you'll use anti-cc to be sure, unless you're in fully aware of what's to come, so please
    Last edited by Lurvi; 15th August 2016 at 13:11.

  5. #25

    Default

    Quote Originally Posted by Lurvi View Post
    -100 pvp magic dmg and -500 cr is not much when you look at the gains from 12 second btd:

    scales insanely well with the spreading flames mechanic, applying 12 seconds spreading flames as well.
    longer lasting btd+spreading flames = longer chance of it spreading, making possibility of crazy chain reaction
    spreading flames can crit too
    in a close quartered teamfight, you'll have 12 seconds critting btd on entire team

    then stack with cooldowns like demon maw + demonform + exultation,
    and you coulid play around with prince of terror too, though most would prefer RSoX

    hoxes go around 2k magic dmg when fully buffed, -100 magic damage, ehehehe, like a hox will care.

    people defending it say "btd is hard to land"
    hox has near full kb immunity/fear immunity, and besides if you see you're about to land an important btd you'll use anti-cc to be sure, unless you're in fully aware of what's to come, so please
    Lol, wut

    First of all spreading flames are always 6 second, doesn't matter rune, or not,

    normal BtD dot(not spreading flames) can ONLY crit if u have Prince of Terror perk BUFF ON

    ONLY Spreading flames can crit occasionally even without Prince of Terror perk

    As for the rune, i personally didn't noticed so much difference in gameplay vs no rune, yes it's better but not game breaking, 6 additional seconds not gonna make you a GOD if u are average player.

    And yes BtD is kind of hard to land as it has a long animation combo with weird hitbox, at least BtD 4(2 step one)

  6. #26

    Default

    I misunderstand your tells at one point, my bad!

    12 sec btd can still potentially give spreading flames from a guy to another twice, unless there's some hidden immunity

    blame combo to have bad hitbox, mhhh, ok, dont know cause I didnt try lower rank btd for a long time. still the post is relevant, 12 second btd isn't gamebreaking, but the 100 magic dmg penalty is a joke

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •