Elixirs and Greater Elixirs . One can obtain them from rare's exchanger npc (like the one in shaulun) , from Destiny quest lootboxes , from certain dungeons' lootboxes , from Armory NPC (u can only buy small ones there) ..AND from MINIGAMES' lootboxes. (there's an extra option ,to get them for FC points aswell for a reasonable price )
Many of us use them , from end-game raiding to competitive PvP . It's the extra push that can determine a lot in many fights .
These BUFFS are bound on aquire , and they're also bound on Character , which feels just fine IF you are buying them with your own resources , BUT , when you drop them there's a pretty big chance you'll get something that has no use for your character . Combat rating on PoM ? Magic DmG on Conq ? You just drop them , you're glad youre about to boost your character a little bit , but then you notice that this bonus you just got is no good for your char , but could perfectly fit another char of yours.
My question is : Since these items have the same actual value (in euros/dollars/moas/bori-tokens/rares) why aren't they a bit more flexible in terms of use?
There are some solutions to this issue:
a] Introduce a NPC that exchanges these elixirs for ones of same value and desireable type (which is the way most games treat such boosting items )
b] Make them account bound so every player can share them b2n his own toons , depending on what stat each toon benefits from
c] Once you drop an Elixir or Greater Elixir , you open your inventory and click the potion for use then a pop-up window appears giving you the right to decide the actuall stat Combat Rating or Magic Damage / Evade or Immunity / Hit rating or Critical .
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A side-wish : Add Greater Elixirs at armory , purchased with Campaing Badges , this way capped characters can make good use of their badges , since they no longer care about AA and items gain
Please discuss , add your own observations and experiences