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Thread: Re: New Solo Dungeon Idea.

  1. #1

    Default Re: New Solo Dungeon Idea.

    "Doing a repost on English Forums for eyes who don't go to Test Live Forum. "
    If you read this, please read carefully.

    Need some new solo dungeons that would have a difficulty hard enough to reward
    raid tokens. Putting a focus on the raids that are mostly done or with progression.
    These dungeons would also be reset weekly just like the raids. Giving reasonable rewards.
    -- There will be no raid gear dropped, Tokens only --


    If a Dungeon is made to consider the a rare relic to acquire a Main piece. This solo dungeon should
    reset every 2 weeks, 4 weeks or even a 6 weeks wait to obtain.

    This idea is not just based on a solo type play or am I just a solo player. This would be good solo players
    An win more interest from them. If they obtain a piece of raid gear it would bring them out of their shell to raid
    or look for a guild to help them raid.

    Also this is some content for veteran players. Giving them more bang for their buck. If the have multiple alts that they
    would like to obtain raid gear and I mean all raid gear. They would have that option to do so.
    To add in this gives options to those who don't get in their guilds raid for that week, this would also help them keep their
    interest in playing Age of Conan and not giving it 2nd thought to renew their subscription.

    Lets not only support all player base. But the troubles to those who have trouble getting in a raid or their outside game life.

    It not to kill raids. I was talking to someone about this and got me thinking more to the idea.

    I am talking Solo Dungeons that are more complex than the ones we do for Khitia rare relics. A good time length to do. What I got to thinking that these dungeons would have a Some mini bosses and Complex Bosses
    Once you kill the more elite boss. It saves your progress just as a raid would. So you could go back an finish in a weeks time. This would make you have to choose if you wanted to do A T3 type dungeon to T5 type.
    I only am suggestion raids that have been getting the most attention from the community.

    I never said one of these Dungeons would drop raid gear. Drops would be something created to sell of higher currency to put gold in your pocket or of that. Maybe Pets sort of like a world boss drop. Maybe Some of those faction weapons or pots.
    these are just suggestion if this idea was consider I would expect a few new items to be made up.

    These dungeons would be only token base after you Kill the Finish the dungeon. Like a quest reward type deal or depending what funcom could come to figure out what is good.
    These dungeons should be made to take a solo player a decent amount of time to complete.

    Raid 1hour +
    Dungeons 2 to 4 days to finish.
    I Am sorry if some may have took my suggestion to be short dungeons like the solos now.

    As said.
    Regular relics would be the week reset of the quest or instance.
    Rare Relics need would 2 to 4 weeks for reset. Maybe 6 ( If any think this should be longer, make the suggestion)
    If this was quest base.. If you don't finish in a week you would miss out on the Rare Relics but still have your quest.

    I don't think there really is a need to be negative on this suggestion. Just have to scale out the options to make it fair game without people giving up on raids.
    I do raid. But my time zone doesn't allow me to see many Pug raids or sometimes my guilds raids are just over packed.

    Again, there is fair game in this suggestion to make it work, we just need more ideas on how to achieve that.

    This is a option for veteran to gear get some tokens for alts while they even join their guilds raids.
    Also remember you could use this to Vanity you toon in Gear that it not your class.

    So 40 tokens that 20 weeks for a soloist
    60 tokens is 30 weeks
    So that's 7.5 months...
    That's 60 dollars for funcom.
    So roughly 2 items for a straight up soloist would take 14 months unless he joined a raid.
    Doesn't sound so bad to me at all

    What else doesn't sound bad is if you have a lot of relics from raiding. Hey to obtain 1 rare on your own you can buy something.
    Or say you have a toon sitting on a lot of relics and all you need is that 1 rare. It gives you 1 a month. Hmmm...
    You could even buy vanity with it. :-O
    Last edited by Kellisia; 9th March 2015 at 04:10.

  2. #2

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    I like your idea. Solo content hasn't really seen any love in a while
    Khemi. Picture Hell on the cheap then add more whores

  3. #3

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    I would like to see solo instances with random elements. Also i would not limit it to premium only unless you offer reasonable priced access passes too for non subbers.

    It could be quest based on a random npc appearing. This means the bosses could be reappearing and have similar tactics, but the way to them could be random or in a different locations.
    Missions could be for example:
    - assasination (tough boss, gets tougher with the more you alert the defenses BEFORE you find it)
    - rescue and escort out (avoid alarm and protect the npc once found)
    - steal something or scout out something unnoticed

    You also do not have to mess with difficulty and scripts in the fights too much...you can make it rarer and more interesting also, if you just give 1 try per day...or make a good amount of tokens available only, if you did not die during the quest or the npc you should protect survives. With the rescue and steal it is also not only limited to "kill" missions. You have stealth, lighting and "resetting" mobs in the game already, use them (here for example maximum rewards could only be applied, if you get not noticed at all or did NOT fight or raise the alarm). You can use the mechanic of "non alert" (kill a mob in a single blow) here as well.

    Also, if this random base structure works in solo, i see no reason why it should not work in multiplayer or pvp too.

    Since these can be scenario based, you also do not also have to reward rares, but could also add pets or social stuff fitting the scenario. E.g. if you rescue a prisoner from a zingaran bandit, you could gain either the bandit (like the vanir captive) as pet or the prisoner as companion or find zingaran social gear.

    You could put triggers for these all over the places...since the scenarios could be copy/paste maps of existing stuff you can slightly edit them to suit hyperborean, nemedian, kushite, shemite, turanian etc. themes.
    Last edited by Kurt2013; 8th March 2015 at 11:35.

  4. #4

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    Any kind of new content is good at this point. This, specifically, is a good idea. Alternative ways of getting things that are exclusive to raiding would be great (because raiding sucks but that's not the point here), it'd give everyone something to do.

    Weekly reset and progress saving are good ideas. Add length and difficulty to it and it's good to go. Either make difficulty settings, with higher difficulties for subbers, or make multiple dungeons with only one open for froobs.

    The chances of this happening are slim however. FC is barely able to recycle old maps into new content with great difficulty, no way they'll spend their meagre manpower on something new that's not a TX raid. They could maybe perhaps someday possibly decide to unchain Onyx or Black Castle into a weekly solo instead of yet another 6man, which is almost as unlikely as them giving up on their dumb raiding focus (Onyx would totally make a bitchin solo raid).

  5. #5

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    The worst idea ever on so many levels and the biggest waste of time for FC. AoC has more than enough solo instances already and if you really want to play solo than better play some single player game that are so much better than AoC for that anyways.

    This is an mmo and keep it what it is, focus on finishing Craft revamp, Cetriss, Slithering Chaos, make as many old world unchained instances and raids as possible... so many things that are far better and important than any solo dungeon in an mmo.


    And I still don't understand why in hell you need raiding gear if you're not raiding and you're a solo player?
    ༼ つ ◕_◕ ༽つ Evil Elitist Veteran Wanker ༼ つ ◕_◕ ༽つ

    -- Make AoC Great Again --

  6. #6

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    It was bad enough reading this thread on test live.
    EvitoQQ @ YouTube
    THE IVORY TOWER - QQ - Schlenkerla/Hersch

  7. #7

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    Quote Originally Posted by Redd View Post
    The worst idea ever on so many levels and the biggest waste of time for FC...

    This is an mmo and keep it what it is, focus on finishing Craft ...

    And I still don't understand why in hell you need raiding gear if you're not raiding and you're a solo player?
    At no point did the OP say this was more important than many of the other changes that are scheduled.

    And as OP said; some people don't make the Raid every week ~ RL has a way of throwing a wrench into game time. The post, at NO time, said you needed to stop doing what you like. As a matter of fact; this very well may bring back a good portion of players.

    I'm an advocate for the OPs idea.

    .

  8. #8

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    Quote Originally Posted by Reinauer View Post
    At no point did the OP say this was more important than many of the other changes that are scheduled.

    And as OP said; some people don't make the Raid every week ~ RL has a way of throwing a wrench into game time. The post, at NO time, said you needed to stop doing what you like. As a matter of fact; this very well may bring back a good portion of players.

    I'm an advocate for the OPs idea.

    .
    So you want to get raid loot by doing solo dungeons lol... If I cant raid I am totally fine that I don't get any raid loot it is simple as that, you can't have everything. Maybe you should demand highest tier raid loot on claim and I bet even that would't be enough?
    ༼ つ ◕_◕ ༽つ Evil Elitist Veteran Wanker ༼ つ ◕_◕ ༽つ

    -- Make AoC Great Again --

  9. #9

    Default

    You can play on tl if you want full T4 gear on claim to do solo instances with.
    EvitoQQ @ YouTube
    THE IVORY TOWER - QQ - Schlenkerla/Hersch

  10. #10

    Default

    I was about to write a long comment but then this question came out:

    what is the purpose of such a dongeon ?


    The way the OP puts it is basically "since you need good gear to be accepted in a guild (or to progress with yours) that will provide a greater gear, we need a solo dungeon with raid loots".

    When the truth is: "I can get a pretty decent gear in kithai to start raiding even in T5, now I need to socialize if I want to go further in the game a do raids to get the best gear possible. This is an MMO after all".


    Now, if you really want a hard solo dungeon that can help players, I suggest other rewards such as:
    -Crit/dps potions
    -Expertise phials
    -Shard of the exiled god

    Or something new like a unique weapon with a limited stat budget that allows you to share out the points in the Stats you desire.

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